clang format

This commit is contained in:
Chris
2023-08-12 09:49:26 +02:00
parent 537fba98c4
commit 044f42374b
22 changed files with 3090 additions and 3216 deletions

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@@ -6,267 +6,285 @@ namespace trnr {
// compressor based on pop2 by Chris Johnson
class aw_pop2 {
public:
aw_pop2() {
samplerate = 44100;
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 1.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
lastSampleL = 0.0;
wasPosClipL = false;
wasNegClipL = false;
lastSampleR = 0.0;
wasPosClipR = false;
wasNegClipR = false;
for (int x = 0; x < 16; x++) {intermediateL[x] = 0.0; intermediateR[x] = 0.0;}
muVaryL = 0.0;
muAttackL = 0.0;
muNewSpeedL = 1000.0;
muSpeedAL = 1000.0;
muSpeedBL = 1000.0;
muCoefficientAL = 1.0;
muCoefficientBL = 1.0;
muVaryR = 0.0;
muAttackR = 0.0;
muNewSpeedR = 1000.0;
muSpeedAR = 1000.0;
muSpeedBR = 1000.0;
muCoefficientAR = 1.0;
muCoefficientBR = 1.0;
flip = false;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
aw_pop2()
{
samplerate = 44100;
void set_compression(double value) {
A = clamp(value);
}
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 1.0;
fpdL = 1.0;
while (fpdL < 16386) fpdL = rand() * UINT32_MAX;
fpdR = 1.0;
while (fpdR < 16386) fpdR = rand() * UINT32_MAX;
void set_attack(double value) {
B = clamp(value);
}
lastSampleL = 0.0;
wasPosClipL = false;
wasNegClipL = false;
lastSampleR = 0.0;
wasPosClipR = false;
wasNegClipR = false;
for (int x = 0; x < 16; x++) {
intermediateL[x] = 0.0;
intermediateR[x] = 0.0;
}
void set_release(double value) {
C = clamp(value);
}
muVaryL = 0.0;
muAttackL = 0.0;
muNewSpeedL = 1000.0;
muSpeedAL = 1000.0;
muSpeedBL = 1000.0;
muCoefficientAL = 1.0;
muCoefficientBL = 1.0;
void set_drive(double value) {
D = clamp(value);
}
muVaryR = 0.0;
muAttackR = 0.0;
muNewSpeedR = 1000.0;
muSpeedAR = 1000.0;
muSpeedBR = 1000.0;
muCoefficientAR = 1.0;
muCoefficientBR = 1.0;
void set_drywet(double value) {
E = clamp(value);
}
flip = false;
// this is reset: values being initialized only once. Startup values, whatever they are.
}
void set_samplerate(double _samplerate) {
samplerate = _samplerate;
}
void set_compression(double value) { A = clamp(value); }
void process_block(double **inputs, double **outputs, long sampleframes) {
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
void set_attack(double value) { B = clamp(value); }
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= samplerate;
int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
double threshold = 1.0 - ((1.0-pow(1.0-A,2))*0.9);
double attack = ((pow(B,4)*100000.0)+10.0)*overallscale;
double release = ((pow(C,5)*2000000.0)+20.0)*overallscale;
double maxRelease = release * 4.0;
double muPreGain = 1.0/threshold;
double muMakeupGain = sqrt(1.0 / threshold)*D;
double wet = E;
//compressor section
while (--sampleframes >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
//begin compressor section
inputSampleL *= muPreGain;
inputSampleR *= muPreGain;
//adjust coefficients for L
if (flip) {
if (fabs(inputSampleL) > threshold) {
muVaryL = threshold / fabs(inputSampleL);
muAttackL = sqrt(fabs(muSpeedAL));
muCoefficientAL = muCoefficientAL * (muAttackL-1.0);
if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold;
else muCoefficientAL = muCoefficientAL + muVaryL;
muCoefficientAL = muCoefficientAL / muAttackL;
muNewSpeedL = muSpeedAL * (muSpeedAL-1.0);
muNewSpeedL = muNewSpeedL + release;
muSpeedAL = muNewSpeedL / muSpeedAL;
if (muSpeedAL > maxRelease) muSpeedAL = maxRelease;
} else {
muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0);
muCoefficientAL = muCoefficientAL + 1.0;
muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
muNewSpeedL = muSpeedAL * (muSpeedAL-1.0);
muNewSpeedL = muNewSpeedL + attack;
muSpeedAL = muNewSpeedL / muSpeedAL;}
} else {
if (fabs(inputSampleL) > threshold) {
muVaryL = threshold / fabs(inputSampleL);
muAttackL = sqrt(fabs(muSpeedBL));
muCoefficientBL = muCoefficientBL * (muAttackL-1);
if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold;
else muCoefficientBL = muCoefficientBL + muVaryL;
muCoefficientBL = muCoefficientBL / muAttackL;
muNewSpeedL = muSpeedBL * (muSpeedBL-1.0);
muNewSpeedL = muNewSpeedL + release;
muSpeedBL = muNewSpeedL / muSpeedBL;
if (muSpeedBL > maxRelease) muSpeedBL = maxRelease;
} else {
muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0);
muCoefficientBL = muCoefficientBL + 1.0;
muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
muNewSpeedL = muSpeedBL * (muSpeedBL-1.0);
muNewSpeedL = muNewSpeedL + attack;
muSpeedBL = muNewSpeedL / muSpeedBL;
}
}
//got coefficients, adjusted speeds for L
//adjust coefficients for R
if (flip) {
if (fabs(inputSampleR) > threshold) {
muVaryR = threshold / fabs(inputSampleR);
muAttackR = sqrt(fabs(muSpeedAR));
muCoefficientAR = muCoefficientAR * (muAttackR-1.0);
if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold;
else muCoefficientAR = muCoefficientAR + muVaryR;
muCoefficientAR = muCoefficientAR / muAttackR;
muNewSpeedR = muSpeedAR * (muSpeedAR-1.0);
muNewSpeedR = muNewSpeedR + release;
muSpeedAR = muNewSpeedR / muSpeedAR;
if (muSpeedAR > maxRelease) muSpeedAR = maxRelease;
} else {
muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0);
muCoefficientAR = muCoefficientAR + 1.0;
muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
muNewSpeedR = muSpeedAR * (muSpeedAR-1.0);
muNewSpeedR = muNewSpeedR + attack;
muSpeedAR = muNewSpeedR / muSpeedAR;
}
} else {
if (fabs(inputSampleR) > threshold) {
muVaryR = threshold / fabs(inputSampleR);
muAttackR = sqrt(fabs(muSpeedBR));
muCoefficientBR = muCoefficientBR * (muAttackR-1);
if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold;
else muCoefficientBR = muCoefficientBR + muVaryR;
muCoefficientBR = muCoefficientBR / muAttackR;
muNewSpeedR = muSpeedBR * (muSpeedBR-1.0);
muNewSpeedR = muNewSpeedR + release;
muSpeedBR = muNewSpeedR / muSpeedBR;
if (muSpeedBR > maxRelease) muSpeedBR = maxRelease;
} else {
muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0);
muCoefficientBR = muCoefficientBR + 1.0;
muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
muNewSpeedR = muSpeedBR * (muSpeedBR-1.0);
muNewSpeedR = muNewSpeedR + attack;
muSpeedBR = muNewSpeedR / muSpeedBR;
}
}
//got coefficients, adjusted speeds for R
if (flip) {
inputSampleL *= pow(muCoefficientAL,2);
inputSampleR *= pow(muCoefficientAR,2);
} else {
inputSampleL *= pow(muCoefficientBL,2);
inputSampleR *= pow(muCoefficientBR,2);
}
inputSampleL *= muMakeupGain;
inputSampleR *= muMakeupGain;
flip = !flip;
//end compressor section
//begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0;
if (wasPosClipL == true) { //current will be over
if (inputSampleL<lastSampleL) lastSampleL=0.7058208+(inputSampleL*0.2609148);
else lastSampleL = 0.2491717+(lastSampleL*0.7390851);
} wasPosClipL = false;
if (inputSampleL>0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);}
if (wasNegClipL == true) { //current will be -over
if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148);
else lastSampleL=-0.2491717+(lastSampleL*0.7390851);
} wasNegClipL = false;
if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);}
intermediateL[spacing] = inputSampleL;
inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x];
lastSampleL = intermediateL[0]; //run a little buffer to handle this
if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0;
if (wasPosClipR == true) { //current will be over
if (inputSampleR<lastSampleR) lastSampleR=0.7058208+(inputSampleR*0.2609148);
else lastSampleR = 0.2491717+(lastSampleR*0.7390851);
} wasPosClipR = false;
if (inputSampleR>0.9549925859) {wasPosClipR=true;inputSampleR=0.7058208+(lastSampleR*0.2609148);}
if (wasNegClipR == true) { //current will be -over
if (inputSampleR > lastSampleR) lastSampleR=-0.7058208+(inputSampleR*0.2609148);
else lastSampleR=-0.2491717+(lastSampleR*0.7390851);
} wasNegClipR = false;
if (inputSampleR<-0.9549925859) {wasNegClipR=true;inputSampleR=-0.7058208+(lastSampleR*0.2609148);}
intermediateR[spacing] = inputSampleR;
inputSampleR = lastSampleR; //Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateR[x-1] = intermediateR[x];
lastSampleR = intermediateR[0]; //run a little buffer to handle this
//end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
if (wet<1.0) {
inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet);
inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet);
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
void set_release(double value) { C = clamp(value); }
in1++;
in2++;
out1++;
out2++;
}
}
void set_drive(double value) { D = clamp(value); }
void set_drywet(double value) { E = clamp(value); }
void set_samplerate(double _samplerate) { samplerate = _samplerate; }
void process_block(double** inputs, double** outputs, long sampleframes)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= samplerate;
int spacing = floor(overallscale); // should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1;
if (spacing > 16) spacing = 16;
double threshold = 1.0 - ((1.0 - pow(1.0 - A, 2)) * 0.9);
double attack = ((pow(B, 4) * 100000.0) + 10.0) * overallscale;
double release = ((pow(C, 5) * 2000000.0) + 20.0) * overallscale;
double maxRelease = release * 4.0;
double muPreGain = 1.0 / threshold;
double muMakeupGain = sqrt(1.0 / threshold) * D;
double wet = E;
// compressor section
while (--sampleframes >= 0) {
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL) < 1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR) < 1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
// begin compressor section
inputSampleL *= muPreGain;
inputSampleR *= muPreGain;
// adjust coefficients for L
if (flip) {
if (fabs(inputSampleL) > threshold) {
muVaryL = threshold / fabs(inputSampleL);
muAttackL = sqrt(fabs(muSpeedAL));
muCoefficientAL = muCoefficientAL * (muAttackL - 1.0);
if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold;
else muCoefficientAL = muCoefficientAL + muVaryL;
muCoefficientAL = muCoefficientAL / muAttackL;
muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0);
muNewSpeedL = muNewSpeedL + release;
muSpeedAL = muNewSpeedL / muSpeedAL;
if (muSpeedAL > maxRelease) muSpeedAL = maxRelease;
} else {
muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL) - 1.0);
muCoefficientAL = muCoefficientAL + 1.0;
muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0);
muNewSpeedL = muNewSpeedL + attack;
muSpeedAL = muNewSpeedL / muSpeedAL;
}
} else {
if (fabs(inputSampleL) > threshold) {
muVaryL = threshold / fabs(inputSampleL);
muAttackL = sqrt(fabs(muSpeedBL));
muCoefficientBL = muCoefficientBL * (muAttackL - 1);
if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold;
else muCoefficientBL = muCoefficientBL + muVaryL;
muCoefficientBL = muCoefficientBL / muAttackL;
muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0);
muNewSpeedL = muNewSpeedL + release;
muSpeedBL = muNewSpeedL / muSpeedBL;
if (muSpeedBL > maxRelease) muSpeedBL = maxRelease;
} else {
muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL) - 1.0);
muCoefficientBL = muCoefficientBL + 1.0;
muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0);
muNewSpeedL = muNewSpeedL + attack;
muSpeedBL = muNewSpeedL / muSpeedBL;
}
}
// got coefficients, adjusted speeds for L
// adjust coefficients for R
if (flip) {
if (fabs(inputSampleR) > threshold) {
muVaryR = threshold / fabs(inputSampleR);
muAttackR = sqrt(fabs(muSpeedAR));
muCoefficientAR = muCoefficientAR * (muAttackR - 1.0);
if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold;
else muCoefficientAR = muCoefficientAR + muVaryR;
muCoefficientAR = muCoefficientAR / muAttackR;
muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0);
muNewSpeedR = muNewSpeedR + release;
muSpeedAR = muNewSpeedR / muSpeedAR;
if (muSpeedAR > maxRelease) muSpeedAR = maxRelease;
} else {
muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR) - 1.0);
muCoefficientAR = muCoefficientAR + 1.0;
muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0);
muNewSpeedR = muNewSpeedR + attack;
muSpeedAR = muNewSpeedR / muSpeedAR;
}
} else {
if (fabs(inputSampleR) > threshold) {
muVaryR = threshold / fabs(inputSampleR);
muAttackR = sqrt(fabs(muSpeedBR));
muCoefficientBR = muCoefficientBR * (muAttackR - 1);
if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold;
else muCoefficientBR = muCoefficientBR + muVaryR;
muCoefficientBR = muCoefficientBR / muAttackR;
muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0);
muNewSpeedR = muNewSpeedR + release;
muSpeedBR = muNewSpeedR / muSpeedBR;
if (muSpeedBR > maxRelease) muSpeedBR = maxRelease;
} else {
muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR) - 1.0);
muCoefficientBR = muCoefficientBR + 1.0;
muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0);
muNewSpeedR = muNewSpeedR + attack;
muSpeedBR = muNewSpeedR / muSpeedBR;
}
}
// got coefficients, adjusted speeds for R
if (flip) {
inputSampleL *= pow(muCoefficientAL, 2);
inputSampleR *= pow(muCoefficientAR, 2);
} else {
inputSampleL *= pow(muCoefficientBL, 2);
inputSampleR *= pow(muCoefficientBR, 2);
}
inputSampleL *= muMakeupGain;
inputSampleR *= muMakeupGain;
flip = !flip;
// end compressor section
// begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
if (inputSampleL > 4.0) inputSampleL = 4.0;
if (inputSampleL < -4.0) inputSampleL = -4.0;
if (wasPosClipL == true) { // current will be over
if (inputSampleL < lastSampleL) lastSampleL = 0.7058208 + (inputSampleL * 0.2609148);
else lastSampleL = 0.2491717 + (lastSampleL * 0.7390851);
}
wasPosClipL = false;
if (inputSampleL > 0.9549925859) {
wasPosClipL = true;
inputSampleL = 0.7058208 + (lastSampleL * 0.2609148);
}
if (wasNegClipL == true) { // current will be -over
if (inputSampleL > lastSampleL) lastSampleL = -0.7058208 + (inputSampleL * 0.2609148);
else lastSampleL = -0.2491717 + (lastSampleL * 0.7390851);
}
wasNegClipL = false;
if (inputSampleL < -0.9549925859) {
wasNegClipL = true;
inputSampleL = -0.7058208 + (lastSampleL * 0.2609148);
}
intermediateL[spacing] = inputSampleL;
inputSampleL = lastSampleL; // Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateL[x - 1] = intermediateL[x];
lastSampleL = intermediateL[0]; // run a little buffer to handle this
if (inputSampleR > 4.0) inputSampleR = 4.0;
if (inputSampleR < -4.0) inputSampleR = -4.0;
if (wasPosClipR == true) { // current will be over
if (inputSampleR < lastSampleR) lastSampleR = 0.7058208 + (inputSampleR * 0.2609148);
else lastSampleR = 0.2491717 + (lastSampleR * 0.7390851);
}
wasPosClipR = false;
if (inputSampleR > 0.9549925859) {
wasPosClipR = true;
inputSampleR = 0.7058208 + (lastSampleR * 0.2609148);
}
if (wasNegClipR == true) { // current will be -over
if (inputSampleR > lastSampleR) lastSampleR = -0.7058208 + (inputSampleR * 0.2609148);
else lastSampleR = -0.2491717 + (lastSampleR * 0.7390851);
}
wasNegClipR = false;
if (inputSampleR < -0.9549925859) {
wasNegClipR = true;
inputSampleR = -0.7058208 + (lastSampleR * 0.2609148);
}
intermediateR[spacing] = inputSampleR;
inputSampleR = lastSampleR; // Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateR[x - 1] = intermediateR[x];
lastSampleR = intermediateR[0]; // run a little buffer to handle this
// end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
if (wet < 1.0) {
inputSampleL = (drySampleL * (1.0 - wet)) + (inputSampleL * wet);
inputSampleR = (drySampleR * (1.0 - wet)) + (inputSampleR * wet);
}
// begin 64 bit stereo floating point dither
// int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13;
fpdL ^= fpdL >> 17;
fpdL ^= fpdL << 5;
// inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
// frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13;
fpdR ^= fpdR >> 17;
fpdR ^= fpdR << 5;
// inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
// end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
private:
double samplerate;
double samplerate;
uint32_t fpdL;
uint32_t fpdL;
uint32_t fpdR;
//default stuff
// default stuff
double muVaryL;
double muAttackL;
double muNewSpeedL;
@@ -274,7 +292,7 @@ private:
double muSpeedBL;
double muCoefficientAL;
double muCoefficientBL;
double muVaryR;
double muAttackR;
double muNewSpeedR;
@@ -282,9 +300,9 @@ private:
double muSpeedBR;
double muCoefficientAR;
double muCoefficientBR;
bool flip;
bool flip;
double lastSampleL;
double intermediateL[16];
bool wasPosClipL;
@@ -292,21 +310,22 @@ private:
double lastSampleR;
double intermediateR[16];
bool wasPosClipR;
bool wasNegClipR; //Stereo ClipOnly2
float A;
float B;
float C;
float D;
float E; //parameters. Always 0-1, and we scale/alter them elsewhere.
double clamp(double& value) {
if (value > 1) {
value = 1;
} else if (value < 0) {
value = 0;
}
return value;
}
bool wasNegClipR; // Stereo ClipOnly2
float A;
float B;
float C;
float D;
float E; // parameters. Always 0-1, and we scale/alter them elsewhere.
double clamp(double& value)
{
if (value > 1) {
value = 1;
} else if (value < 0) {
value = 0;
}
return value;
}
};
}
} // namespace trnr