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@@ -6,267 +6,285 @@ namespace trnr {
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// compressor based on pop2 by Chris Johnson
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class aw_pop2 {
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public:
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aw_pop2() {
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samplerate = 44100;
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A = 0.5;
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B = 0.5;
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C = 0.5;
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D = 0.5;
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E = 1.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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lastSampleL = 0.0;
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wasPosClipL = false;
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wasNegClipL = false;
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lastSampleR = 0.0;
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wasPosClipR = false;
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wasNegClipR = false;
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for (int x = 0; x < 16; x++) {intermediateL[x] = 0.0; intermediateR[x] = 0.0;}
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muVaryL = 0.0;
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muAttackL = 0.0;
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muNewSpeedL = 1000.0;
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muSpeedAL = 1000.0;
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muSpeedBL = 1000.0;
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muCoefficientAL = 1.0;
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muCoefficientBL = 1.0;
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muVaryR = 0.0;
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muAttackR = 0.0;
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muNewSpeedR = 1000.0;
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muSpeedAR = 1000.0;
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muSpeedBR = 1000.0;
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muCoefficientAR = 1.0;
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muCoefficientBR = 1.0;
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flip = false;
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//this is reset: values being initialized only once. Startup values, whatever they are.
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}
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aw_pop2()
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{
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samplerate = 44100;
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void set_compression(double value) {
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A = clamp(value);
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}
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A = 0.5;
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B = 0.5;
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C = 0.5;
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D = 0.5;
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E = 1.0;
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fpdL = 1.0;
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while (fpdL < 16386) fpdL = rand() * UINT32_MAX;
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fpdR = 1.0;
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while (fpdR < 16386) fpdR = rand() * UINT32_MAX;
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void set_attack(double value) {
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B = clamp(value);
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}
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lastSampleL = 0.0;
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wasPosClipL = false;
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wasNegClipL = false;
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lastSampleR = 0.0;
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wasPosClipR = false;
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wasNegClipR = false;
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for (int x = 0; x < 16; x++) {
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intermediateL[x] = 0.0;
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intermediateR[x] = 0.0;
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}
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void set_release(double value) {
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C = clamp(value);
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}
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muVaryL = 0.0;
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muAttackL = 0.0;
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muNewSpeedL = 1000.0;
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muSpeedAL = 1000.0;
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muSpeedBL = 1000.0;
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muCoefficientAL = 1.0;
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muCoefficientBL = 1.0;
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void set_drive(double value) {
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D = clamp(value);
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}
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muVaryR = 0.0;
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muAttackR = 0.0;
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muNewSpeedR = 1000.0;
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muSpeedAR = 1000.0;
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muSpeedBR = 1000.0;
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muCoefficientAR = 1.0;
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muCoefficientBR = 1.0;
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void set_drywet(double value) {
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E = clamp(value);
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}
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flip = false;
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// this is reset: values being initialized only once. Startup values, whatever they are.
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}
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void set_samplerate(double _samplerate) {
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samplerate = _samplerate;
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}
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void set_compression(double value) { A = clamp(value); }
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void process_block(double **inputs, double **outputs, long sampleframes) {
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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void set_attack(double value) { B = clamp(value); }
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= samplerate;
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int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
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if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
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double threshold = 1.0 - ((1.0-pow(1.0-A,2))*0.9);
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double attack = ((pow(B,4)*100000.0)+10.0)*overallscale;
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double release = ((pow(C,5)*2000000.0)+20.0)*overallscale;
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double maxRelease = release * 4.0;
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double muPreGain = 1.0/threshold;
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double muMakeupGain = sqrt(1.0 / threshold)*D;
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double wet = E;
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//compressor section
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while (--sampleframes >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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//begin compressor section
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inputSampleL *= muPreGain;
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inputSampleR *= muPreGain;
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//adjust coefficients for L
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if (flip) {
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if (fabs(inputSampleL) > threshold) {
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muVaryL = threshold / fabs(inputSampleL);
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muAttackL = sqrt(fabs(muSpeedAL));
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muCoefficientAL = muCoefficientAL * (muAttackL-1.0);
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if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold;
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else muCoefficientAL = muCoefficientAL + muVaryL;
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muCoefficientAL = muCoefficientAL / muAttackL;
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muNewSpeedL = muSpeedAL * (muSpeedAL-1.0);
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muNewSpeedL = muNewSpeedL + release;
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muSpeedAL = muNewSpeedL / muSpeedAL;
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if (muSpeedAL > maxRelease) muSpeedAL = maxRelease;
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} else {
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muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL)-1.0);
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muCoefficientAL = muCoefficientAL + 1.0;
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muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
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muNewSpeedL = muSpeedAL * (muSpeedAL-1.0);
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muNewSpeedL = muNewSpeedL + attack;
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muSpeedAL = muNewSpeedL / muSpeedAL;}
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} else {
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if (fabs(inputSampleL) > threshold) {
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muVaryL = threshold / fabs(inputSampleL);
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muAttackL = sqrt(fabs(muSpeedBL));
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muCoefficientBL = muCoefficientBL * (muAttackL-1);
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if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold;
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else muCoefficientBL = muCoefficientBL + muVaryL;
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muCoefficientBL = muCoefficientBL / muAttackL;
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muNewSpeedL = muSpeedBL * (muSpeedBL-1.0);
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muNewSpeedL = muNewSpeedL + release;
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muSpeedBL = muNewSpeedL / muSpeedBL;
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if (muSpeedBL > maxRelease) muSpeedBL = maxRelease;
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} else {
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muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL)-1.0);
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muCoefficientBL = muCoefficientBL + 1.0;
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muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
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muNewSpeedL = muSpeedBL * (muSpeedBL-1.0);
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muNewSpeedL = muNewSpeedL + attack;
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muSpeedBL = muNewSpeedL / muSpeedBL;
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}
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}
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//got coefficients, adjusted speeds for L
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//adjust coefficients for R
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if (flip) {
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if (fabs(inputSampleR) > threshold) {
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muVaryR = threshold / fabs(inputSampleR);
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muAttackR = sqrt(fabs(muSpeedAR));
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muCoefficientAR = muCoefficientAR * (muAttackR-1.0);
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if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold;
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else muCoefficientAR = muCoefficientAR + muVaryR;
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muCoefficientAR = muCoefficientAR / muAttackR;
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muNewSpeedR = muSpeedAR * (muSpeedAR-1.0);
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muNewSpeedR = muNewSpeedR + release;
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muSpeedAR = muNewSpeedR / muSpeedAR;
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if (muSpeedAR > maxRelease) muSpeedAR = maxRelease;
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} else {
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muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR)-1.0);
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muCoefficientAR = muCoefficientAR + 1.0;
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muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
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muNewSpeedR = muSpeedAR * (muSpeedAR-1.0);
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muNewSpeedR = muNewSpeedR + attack;
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muSpeedAR = muNewSpeedR / muSpeedAR;
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}
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} else {
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if (fabs(inputSampleR) > threshold) {
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muVaryR = threshold / fabs(inputSampleR);
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muAttackR = sqrt(fabs(muSpeedBR));
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muCoefficientBR = muCoefficientBR * (muAttackR-1);
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if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold;
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else muCoefficientBR = muCoefficientBR + muVaryR;
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muCoefficientBR = muCoefficientBR / muAttackR;
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muNewSpeedR = muSpeedBR * (muSpeedBR-1.0);
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muNewSpeedR = muNewSpeedR + release;
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muSpeedBR = muNewSpeedR / muSpeedBR;
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if (muSpeedBR > maxRelease) muSpeedBR = maxRelease;
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} else {
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muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR)-1.0);
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muCoefficientBR = muCoefficientBR + 1.0;
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muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
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muNewSpeedR = muSpeedBR * (muSpeedBR-1.0);
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muNewSpeedR = muNewSpeedR + attack;
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muSpeedBR = muNewSpeedR / muSpeedBR;
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}
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}
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//got coefficients, adjusted speeds for R
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if (flip) {
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inputSampleL *= pow(muCoefficientAL,2);
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inputSampleR *= pow(muCoefficientAR,2);
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} else {
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inputSampleL *= pow(muCoefficientBL,2);
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inputSampleR *= pow(muCoefficientBR,2);
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}
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inputSampleL *= muMakeupGain;
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inputSampleR *= muMakeupGain;
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flip = !flip;
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//end compressor section
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//begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
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if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0;
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if (wasPosClipL == true) { //current will be over
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if (inputSampleL<lastSampleL) lastSampleL=0.7058208+(inputSampleL*0.2609148);
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else lastSampleL = 0.2491717+(lastSampleL*0.7390851);
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} wasPosClipL = false;
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if (inputSampleL>0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);}
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if (wasNegClipL == true) { //current will be -over
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if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148);
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else lastSampleL=-0.2491717+(lastSampleL*0.7390851);
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} wasNegClipL = false;
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if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);}
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intermediateL[spacing] = inputSampleL;
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inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample
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for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x];
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lastSampleL = intermediateL[0]; //run a little buffer to handle this
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if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0;
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if (wasPosClipR == true) { //current will be over
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if (inputSampleR<lastSampleR) lastSampleR=0.7058208+(inputSampleR*0.2609148);
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else lastSampleR = 0.2491717+(lastSampleR*0.7390851);
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} wasPosClipR = false;
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if (inputSampleR>0.9549925859) {wasPosClipR=true;inputSampleR=0.7058208+(lastSampleR*0.2609148);}
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if (wasNegClipR == true) { //current will be -over
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if (inputSampleR > lastSampleR) lastSampleR=-0.7058208+(inputSampleR*0.2609148);
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else lastSampleR=-0.2491717+(lastSampleR*0.7390851);
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} wasNegClipR = false;
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if (inputSampleR<-0.9549925859) {wasNegClipR=true;inputSampleR=-0.7058208+(lastSampleR*0.2609148);}
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intermediateR[spacing] = inputSampleR;
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inputSampleR = lastSampleR; //Latency is however many samples equals one 44.1k sample
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for (int x = spacing; x > 0; x--) intermediateR[x-1] = intermediateR[x];
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lastSampleR = intermediateR[0]; //run a little buffer to handle this
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//end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
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if (wet<1.0) {
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inputSampleL = (drySampleL*(1.0-wet))+(inputSampleL*wet);
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inputSampleR = (drySampleR*(1.0-wet))+(inputSampleR*wet);
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}
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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void set_release(double value) { C = clamp(value); }
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void set_drive(double value) { D = clamp(value); }
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void set_drywet(double value) { E = clamp(value); }
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void set_samplerate(double _samplerate) { samplerate = _samplerate; }
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void process_block(double** inputs, double** outputs, long sampleframes)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= samplerate;
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int spacing = floor(overallscale); // should give us working basic scaling, usually 2 or 4
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if (spacing < 1) spacing = 1;
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if (spacing > 16) spacing = 16;
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double threshold = 1.0 - ((1.0 - pow(1.0 - A, 2)) * 0.9);
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double attack = ((pow(B, 4) * 100000.0) + 10.0) * overallscale;
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double release = ((pow(C, 5) * 2000000.0) + 20.0) * overallscale;
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double maxRelease = release * 4.0;
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double muPreGain = 1.0 / threshold;
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double muMakeupGain = sqrt(1.0 / threshold) * D;
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double wet = E;
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// compressor section
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while (--sampleframes >= 0) {
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL) < 1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR) < 1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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// begin compressor section
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inputSampleL *= muPreGain;
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inputSampleR *= muPreGain;
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// adjust coefficients for L
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if (flip) {
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if (fabs(inputSampleL) > threshold) {
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muVaryL = threshold / fabs(inputSampleL);
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muAttackL = sqrt(fabs(muSpeedAL));
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muCoefficientAL = muCoefficientAL * (muAttackL - 1.0);
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if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold;
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else muCoefficientAL = muCoefficientAL + muVaryL;
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muCoefficientAL = muCoefficientAL / muAttackL;
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muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0);
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muNewSpeedL = muNewSpeedL + release;
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muSpeedAL = muNewSpeedL / muSpeedAL;
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if (muSpeedAL > maxRelease) muSpeedAL = maxRelease;
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} else {
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muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL) - 1.0);
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muCoefficientAL = muCoefficientAL + 1.0;
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muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
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muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0);
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muNewSpeedL = muNewSpeedL + attack;
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muSpeedAL = muNewSpeedL / muSpeedAL;
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}
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} else {
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if (fabs(inputSampleL) > threshold) {
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muVaryL = threshold / fabs(inputSampleL);
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muAttackL = sqrt(fabs(muSpeedBL));
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muCoefficientBL = muCoefficientBL * (muAttackL - 1);
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if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold;
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else muCoefficientBL = muCoefficientBL + muVaryL;
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muCoefficientBL = muCoefficientBL / muAttackL;
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muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0);
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muNewSpeedL = muNewSpeedL + release;
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muSpeedBL = muNewSpeedL / muSpeedBL;
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if (muSpeedBL > maxRelease) muSpeedBL = maxRelease;
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} else {
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muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL) - 1.0);
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muCoefficientBL = muCoefficientBL + 1.0;
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muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
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muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0);
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muNewSpeedL = muNewSpeedL + attack;
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muSpeedBL = muNewSpeedL / muSpeedBL;
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}
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}
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// got coefficients, adjusted speeds for L
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// adjust coefficients for R
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if (flip) {
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if (fabs(inputSampleR) > threshold) {
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muVaryR = threshold / fabs(inputSampleR);
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muAttackR = sqrt(fabs(muSpeedAR));
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muCoefficientAR = muCoefficientAR * (muAttackR - 1.0);
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if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold;
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else muCoefficientAR = muCoefficientAR + muVaryR;
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muCoefficientAR = muCoefficientAR / muAttackR;
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||||
muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0);
|
||||
muNewSpeedR = muNewSpeedR + release;
|
||||
muSpeedAR = muNewSpeedR / muSpeedAR;
|
||||
if (muSpeedAR > maxRelease) muSpeedAR = maxRelease;
|
||||
} else {
|
||||
muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR) - 1.0);
|
||||
muCoefficientAR = muCoefficientAR + 1.0;
|
||||
muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
|
||||
muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0);
|
||||
muNewSpeedR = muNewSpeedR + attack;
|
||||
muSpeedAR = muNewSpeedR / muSpeedAR;
|
||||
}
|
||||
} else {
|
||||
if (fabs(inputSampleR) > threshold) {
|
||||
muVaryR = threshold / fabs(inputSampleR);
|
||||
muAttackR = sqrt(fabs(muSpeedBR));
|
||||
muCoefficientBR = muCoefficientBR * (muAttackR - 1);
|
||||
if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold;
|
||||
else muCoefficientBR = muCoefficientBR + muVaryR;
|
||||
muCoefficientBR = muCoefficientBR / muAttackR;
|
||||
muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0);
|
||||
muNewSpeedR = muNewSpeedR + release;
|
||||
muSpeedBR = muNewSpeedR / muSpeedBR;
|
||||
if (muSpeedBR > maxRelease) muSpeedBR = maxRelease;
|
||||
} else {
|
||||
muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR) - 1.0);
|
||||
muCoefficientBR = muCoefficientBR + 1.0;
|
||||
muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
|
||||
muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0);
|
||||
muNewSpeedR = muNewSpeedR + attack;
|
||||
muSpeedBR = muNewSpeedR / muSpeedBR;
|
||||
}
|
||||
}
|
||||
// got coefficients, adjusted speeds for R
|
||||
|
||||
if (flip) {
|
||||
inputSampleL *= pow(muCoefficientAL, 2);
|
||||
inputSampleR *= pow(muCoefficientAR, 2);
|
||||
} else {
|
||||
inputSampleL *= pow(muCoefficientBL, 2);
|
||||
inputSampleR *= pow(muCoefficientBR, 2);
|
||||
}
|
||||
inputSampleL *= muMakeupGain;
|
||||
inputSampleR *= muMakeupGain;
|
||||
flip = !flip;
|
||||
// end compressor section
|
||||
|
||||
// begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
|
||||
if (inputSampleL > 4.0) inputSampleL = 4.0;
|
||||
if (inputSampleL < -4.0) inputSampleL = -4.0;
|
||||
if (wasPosClipL == true) { // current will be over
|
||||
if (inputSampleL < lastSampleL) lastSampleL = 0.7058208 + (inputSampleL * 0.2609148);
|
||||
else lastSampleL = 0.2491717 + (lastSampleL * 0.7390851);
|
||||
}
|
||||
wasPosClipL = false;
|
||||
if (inputSampleL > 0.9549925859) {
|
||||
wasPosClipL = true;
|
||||
inputSampleL = 0.7058208 + (lastSampleL * 0.2609148);
|
||||
}
|
||||
if (wasNegClipL == true) { // current will be -over
|
||||
if (inputSampleL > lastSampleL) lastSampleL = -0.7058208 + (inputSampleL * 0.2609148);
|
||||
else lastSampleL = -0.2491717 + (lastSampleL * 0.7390851);
|
||||
}
|
||||
wasNegClipL = false;
|
||||
if (inputSampleL < -0.9549925859) {
|
||||
wasNegClipL = true;
|
||||
inputSampleL = -0.7058208 + (lastSampleL * 0.2609148);
|
||||
}
|
||||
intermediateL[spacing] = inputSampleL;
|
||||
inputSampleL = lastSampleL; // Latency is however many samples equals one 44.1k sample
|
||||
for (int x = spacing; x > 0; x--) intermediateL[x - 1] = intermediateL[x];
|
||||
lastSampleL = intermediateL[0]; // run a little buffer to handle this
|
||||
|
||||
if (inputSampleR > 4.0) inputSampleR = 4.0;
|
||||
if (inputSampleR < -4.0) inputSampleR = -4.0;
|
||||
if (wasPosClipR == true) { // current will be over
|
||||
if (inputSampleR < lastSampleR) lastSampleR = 0.7058208 + (inputSampleR * 0.2609148);
|
||||
else lastSampleR = 0.2491717 + (lastSampleR * 0.7390851);
|
||||
}
|
||||
wasPosClipR = false;
|
||||
if (inputSampleR > 0.9549925859) {
|
||||
wasPosClipR = true;
|
||||
inputSampleR = 0.7058208 + (lastSampleR * 0.2609148);
|
||||
}
|
||||
if (wasNegClipR == true) { // current will be -over
|
||||
if (inputSampleR > lastSampleR) lastSampleR = -0.7058208 + (inputSampleR * 0.2609148);
|
||||
else lastSampleR = -0.2491717 + (lastSampleR * 0.7390851);
|
||||
}
|
||||
wasNegClipR = false;
|
||||
if (inputSampleR < -0.9549925859) {
|
||||
wasNegClipR = true;
|
||||
inputSampleR = -0.7058208 + (lastSampleR * 0.2609148);
|
||||
}
|
||||
intermediateR[spacing] = inputSampleR;
|
||||
inputSampleR = lastSampleR; // Latency is however many samples equals one 44.1k sample
|
||||
for (int x = spacing; x > 0; x--) intermediateR[x - 1] = intermediateR[x];
|
||||
lastSampleR = intermediateR[0]; // run a little buffer to handle this
|
||||
// end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
|
||||
|
||||
if (wet < 1.0) {
|
||||
inputSampleL = (drySampleL * (1.0 - wet)) + (inputSampleL * wet);
|
||||
inputSampleR = (drySampleR * (1.0 - wet)) + (inputSampleR * wet);
|
||||
}
|
||||
|
||||
// begin 64 bit stereo floating point dither
|
||||
// int expon; frexp((double)inputSampleL, &expon);
|
||||
fpdL ^= fpdL << 13;
|
||||
fpdL ^= fpdL >> 17;
|
||||
fpdL ^= fpdL << 5;
|
||||
// inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
||||
// frexp((double)inputSampleR, &expon);
|
||||
fpdR ^= fpdR << 13;
|
||||
fpdR ^= fpdR >> 17;
|
||||
fpdR ^= fpdR << 5;
|
||||
// inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
||||
// end 64 bit stereo floating point dither
|
||||
|
||||
*out1 = inputSampleL;
|
||||
*out2 = inputSampleR;
|
||||
|
||||
in1++;
|
||||
in2++;
|
||||
out1++;
|
||||
out2++;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
double samplerate;
|
||||
double samplerate;
|
||||
|
||||
uint32_t fpdL;
|
||||
uint32_t fpdL;
|
||||
uint32_t fpdR;
|
||||
//default stuff
|
||||
|
||||
// default stuff
|
||||
|
||||
double muVaryL;
|
||||
double muAttackL;
|
||||
double muNewSpeedL;
|
||||
@@ -274,7 +292,7 @@ private:
|
||||
double muSpeedBL;
|
||||
double muCoefficientAL;
|
||||
double muCoefficientBL;
|
||||
|
||||
|
||||
double muVaryR;
|
||||
double muAttackR;
|
||||
double muNewSpeedR;
|
||||
@@ -282,9 +300,9 @@ private:
|
||||
double muSpeedBR;
|
||||
double muCoefficientAR;
|
||||
double muCoefficientBR;
|
||||
|
||||
bool flip;
|
||||
|
||||
|
||||
bool flip;
|
||||
|
||||
double lastSampleL;
|
||||
double intermediateL[16];
|
||||
bool wasPosClipL;
|
||||
@@ -292,21 +310,22 @@ private:
|
||||
double lastSampleR;
|
||||
double intermediateR[16];
|
||||
bool wasPosClipR;
|
||||
bool wasNegClipR; //Stereo ClipOnly2
|
||||
|
||||
float A;
|
||||
float B;
|
||||
float C;
|
||||
float D;
|
||||
float E; //parameters. Always 0-1, and we scale/alter them elsewhere.
|
||||
|
||||
double clamp(double& value) {
|
||||
if (value > 1) {
|
||||
value = 1;
|
||||
} else if (value < 0) {
|
||||
value = 0;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
bool wasNegClipR; // Stereo ClipOnly2
|
||||
|
||||
float A;
|
||||
float B;
|
||||
float C;
|
||||
float D;
|
||||
float E; // parameters. Always 0-1, and we scale/alter them elsewhere.
|
||||
|
||||
double clamp(double& value)
|
||||
{
|
||||
if (value > 1) {
|
||||
value = 1;
|
||||
} else if (value < 0) {
|
||||
value = 0;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace trnr
|
||||
Reference in New Issue
Block a user