add smoothing to split eq mode transitions

This commit is contained in:
2025-10-21 11:06:00 +02:00
parent 6fb32fbcf6
commit 63a00e1744
3 changed files with 174 additions and 68 deletions

60
util/smoother.h Normal file
View File

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#pragma once
#include "audio_math.h"
namespace trnr {
struct smoother {
float samplerate;
float time_samples;
float current;
float target;
float increment;
int32_t remaining;
};
inline void smoother_init(smoother& s, double samplerate, float time_ms, float initial_value = 0.0f)
{
s.samplerate = fmax(0.0, samplerate);
s.time_samples = ms_to_samples(time_ms, s.samplerate);
s.current = initial_value;
s.target = initial_value;
s.increment = 0.0f;
s.remaining = 0;
}
inline void smoother_set_target(smoother& s, float newTarget)
{
s.target = newTarget;
// immediate if time is zero or too short
if (s.time_samples <= 1.0f) {
s.current = s.target;
s.increment = 0.0f;
s.remaining = 0;
return;
}
int32_t n = static_cast<int32_t>(fmax(1.0f, ceilf(s.time_samples)));
s.remaining = n;
// protect against denormals / tiny differences, but we want exact reach at the end
s.increment = (s.target - s.current) / static_cast<float>(s.remaining);
}
// process a single sample and return the smoothed value
inline float smoother_process_sample(smoother& s)
{
if (s.remaining > 0) {
s.current += s.increment;
--s.remaining;
if (s.remaining == 0) {
// ensure exact target at the end to avoid FP drift
s.current = s.target;
s.increment = 0.0f;
}
}
return s.current;
}
} // namespace trnr