add oversampler
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110
oversampling/WDL/lice/lice_glbitmap.h
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110
oversampling/WDL/lice/lice_glbitmap.h
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#include "lice.h"
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#include "lice_extended.h"
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// interface class for LICE_GL_SysBitmap and LICE_GL_MemBitmap
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class LICE_GLBitmap : public LICE_IBitmap
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{
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public:
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LICE_GLBitmap();
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~LICE_GLBitmap();
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LICE_pixel* getBits();
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int getWidth();
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int getHeight();
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int getRowSpan();
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bool resize(int w, int h);
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virtual HDC getDC() = 0; // re-virtualize this to prevent instantiating LICE_GLBitmap directly
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INT_PTR Extended(int id, void* data);
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private:
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bool Clear_accel(LICE_pixel* color);
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bool Line_accel(LICE_Ext_Line_acceldata* p);
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bool FillRect_accel(LICE_Ext_FillRect_acceldata* p);
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bool DrawCBezier_accel(LICE_Ext_DrawCBezier_acceldata* p);
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bool DrawGlyph_accel(LICE_Ext_DrawGlyph_acceldata* p);
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bool Blit_accel(LICE_Ext_Blit_acceldata* p);
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bool ScaledBlit_accel(LICE_Ext_ScaledBlit_acceldata* p);
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bool DashedLine_accel(LICE_Ext_DashedLine_acceldata* p);
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bool GetPixel_accel(LICE_Ext_GetPixel_acceldata* p);
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bool PutPixel_accel(LICE_Ext_PutPixel_acceldata* p);
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bool SetClip_ext(LICE_Ext_SetClip_data* p);
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bool DrawTriangle_accel(LICE_Ext_DrawTriangle_acceldata *p);
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// etc
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bool WindowBlit(LICE_Ext_WindowBlit_data* p);
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bool CreateFBO(int w, int h);
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bool BindFBO(); // bind this FBO so it is the current rendering target, and test for validity
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void ReleaseFBO();
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unsigned int m_fbo; // framebuffer object: rendering target for drawing on this glbitmap
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unsigned int m_tex; // texture object: backing store for this framebuffer object
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enum { EMPTY, INGPU, INMEM };
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int m_bufloc; // where is the current framebuffer?
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LICE_IBitmap* m_bmp;
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protected:
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void Init(LICE_IBitmap* bmp, int w, int h);
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bool FramebufferToGPU();
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void FramebufferFromGPU();
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};
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class LICE_GL_SysBitmap : public LICE_GLBitmap
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{
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public:
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LICE_GL_SysBitmap(int w=0, int h=0);
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HDC getDC();
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private:
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LICE_SysBitmap m_sysbmp;
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};
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class LICE_GL_MemBitmap : public LICE_GLBitmap
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{
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public:
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LICE_GL_MemBitmap(int w=0, int h=0);
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HDC getDC() { return 0; }
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private:
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LICE_MemBitmap m_membmp;
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};
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class LICE_GL_SubBitmap : public LICE_IBitmap
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{
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public:
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LICE_GL_SubBitmap(LICE_IBitmap *parent, int x, int y, int w, int h);
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LICE_pixel* getBits();
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int getWidth() { return m_w; }
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int getHeight() { return m_h; }
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int getRowSpan() { return (m_parent ? m_parent->getRowSpan() : 0); }
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bool resize(int w, int h);
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HDC getDC() { return (m_parent ? m_parent->getDC() : 0); }
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INT_PTR Extended(int id, void* data);
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private:
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LICE_IBitmap* m_parent;
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int m_x, m_y, m_w, m_h;
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};
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