add oversampler
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91
oversampling/WDL/wingui/virtwnd-skin.h
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91
oversampling/WDL/wingui/virtwnd-skin.h
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#ifndef _WDL_VIRTWND_SKIN_H_
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#define _WDL_VIRTWND_SKIN_H_
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class LICE_IBitmap;
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#include "../ptrlist.h"
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typedef struct // if set these override the default virtualwnd styles for this object
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{
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LICE_IBitmap *bgimage;
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int bgimage_lt[2],bgimage_rb[2]; // size of
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int bgimage_lt_out[2],bgimage_rb_out[2]; // size of outside area (like shadows)
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int bgimage_noalphaflags; // 4x4 flags of "no alpha", so 65535 is image has no alpha whatsoever
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} WDL_VirtualWnd_BGCfg;
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class WDL_VirtualWnd_BGCfgCache_ar;
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class WDL_VirtualWnd_BGCfgCache
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{
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public:
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WDL_VirtualWnd_BGCfgCache(int want_size=15, int max_size=30);
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~WDL_VirtualWnd_BGCfgCache();
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void Invalidate();
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LICE_IBitmap *GetCachedBG(int w, int h, int sinfo2, void *owner_hint, const LICE_IBitmap *bgbmp);
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LICE_IBitmap *SetCachedBG(int w, int h, int sinfo2, LICE_IBitmap *bm, void *owner_hint, const LICE_IBitmap *bgbmp);
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private:
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WDL_VirtualWnd_BGCfgCache_ar *m_ar;
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int m_want_size, m_max_size;
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};
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void WDL_VirtualWnd_PreprocessBGConfig(WDL_VirtualWnd_BGCfg *a);
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// used by elements to draw a WDL_VirtualWnd_BGCfg
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#define WDL_VWND_SCALEDBLITBG_IGNORE_LR 0x40000000
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#define WDL_VWND_SCALEDBLITBG_IGNORE_INSIDE 0x20000000
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#define WDL_VWND_SCALEDBLITBG_IGNORE_OUTSIDE 0x10000000
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void WDL_VirtualWnd_ScaledBlitBG(LICE_IBitmap *dest,
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WDL_VirtualWnd_BGCfg *src,
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int destx, int desty, int destw, int desth,
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int clipx, int clipy, int clipw, int cliph,
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float alpha, int mode);
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int WDL_VirtualWnd_ScaledBG_GetPix(WDL_VirtualWnd_BGCfg *src,
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int ww, int wh,
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int x, int y);
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void WDL_VirtualWnd_ScaledBlitSubBG(LICE_IBitmap *dest,
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WDL_VirtualWnd_BGCfg *src,
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int destx, int desty, int destw, int desth,
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int clipx, int clipy, int clipw, int cliph,
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int srcx, int srcy, int srcw, int srch, // these coordinates are not including pink lines (i.e. if pink lines are present, use src->bgimage->getWidth()-2, etc)
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float alpha, int mode);
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typedef struct // if set these override the default virtualwnd styles for this object
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{
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WDL_VirtualWnd_BGCfg bgimagecfg[2];
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LICE_IBitmap *thumbimage[2]; // h,v
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int thumbimage_lt[2],thumbimage_rb[2];
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unsigned int zeroline_color; // needs alpha channel set!
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} WDL_VirtualSlider_SkinConfig;
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void WDL_VirtualSlider_PreprocessSkinConfig(WDL_VirtualSlider_SkinConfig *a);
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typedef struct
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{
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LICE_IBitmap *image; // 3x width, second third is "mouseover" image. then mousedown, or straight image if image_issingle set
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LICE_IBitmap *olimage; // drawn in second pass
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union
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{
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char flags; // &1 = overlay, &2=main
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bool asBool; // on PPC this is 4 bytes, need to preserve it
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}
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image_ltrb_used;
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bool image_issingle;
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short image_ltrb_ol[4]; // extents outside the rect
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short image_ltrb_main[4]; // unscaled areas of main image (not used if single)
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} WDL_VirtualIconButton_SkinConfig;
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void WDL_VirtualIconButton_PreprocessSkinConfig(WDL_VirtualIconButton_SkinConfig *a);
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#endif
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