initial commit

This commit is contained in:
Christopher Herb
2023-07-07 10:07:53 +02:00
commit ad8c3fbe74
18 changed files with 3554 additions and 0 deletions

280
synth/tx_envelope.h Normal file
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#pragma once
#include <array>
namespace trnr::lib::synth {
enum env_state {
idle = 0,
attack1,
attack2,
hold,
decay1,
decay2,
sustain,
release1,
release2
};
class tx_envelope {
public:
float attack1_rate;
float attack1_level;
float attack2_rate;
float hold_rate;
float decay1_rate;
float decay1_level;
float decay2_rate;
float sustain_level;
float release1_rate;
float release1_level;
float release2_rate;
tx_envelope(double _samplerate)
: samplerate { _samplerate }
, attack1_rate { 0 }
, attack1_level { 0 }
, attack2_rate { 0 }
, hold_rate { 0 }
, decay1_rate { 0 }
, decay1_level { 0 }
, decay2_rate { 0 }
, sustain_level { 0 }
, release1_rate { 0 }
, release1_level { 0 }
, release2_rate { 0 }
, level { 0.f }
, phase { 0 }
, state { idle }
, start_level { 0.f }
, h1 { 0. }
, h2 { 0. }
, h3 { 0. }
{
}
float process_sample(bool gate, bool trigger) {
int attack_mid_x1 = ms_to_samples(attack1_rate);
int attack_mid_x2 = ms_to_samples(attack2_rate);
int hold_samp = ms_to_samples(hold_rate);
int decay_mid_x1 = ms_to_samples(decay1_rate);
int decay_mid_x2 = ms_to_samples(decay2_rate);
int release_mid_x1 = ms_to_samples(release1_rate);
int release_mid_x2 = ms_to_samples(release2_rate);
// if note on is triggered, transition to attack phase
if (trigger) {
start_level = level;
phase = 0;
state = attack1;
}
// attack 1st half
if (state == attack1) {
// while in attack phase
if (phase < attack_mid_x1) {
level = lerp(0, start_level, attack_mid_x1, attack1_level, phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > attack_mid_x1) {
phase = attack_mid_x1;
}
// if attack phase is done, transition to decay phase
if (phase == attack_mid_x1) {
state = attack2;
phase = 0;
}
}
// attack 2nd half
if (state == attack2) {
// while in attack phase
if (phase < attack_mid_x2) {
level = lerp(0, attack1_level, attack_mid_x2, 1, phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > attack_mid_x2) {
phase = attack_mid_x2;
}
// if attack phase is done, transition to decay phase
if (phase == attack_mid_x2) {
state = hold;
phase = 0;
}
}
// hold
if (state == hold) {
if (phase < hold_samp) {
level = 1.0;
phase += 1;
}
if (phase > hold_samp) {
phase = hold_samp;
}
if (phase == hold_samp) {
state = decay1;
phase = 0;
}
}
// decay 1st half
if (state == decay1) {
// while in decay phase
if (phase < decay_mid_x1) {
level = lerp(0, 1, decay_mid_x1, decay1_level, phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > decay_mid_x1) {
phase = decay_mid_x1;
}
// if decay phase is done, transition to sustain phase
if (phase == decay_mid_x1) {
state = decay2;
phase = 0;
}
}
// decay 2nd half
if (state == decay2) {
// while in decay phase
if (phase < decay_mid_x2) {
level = lerp(0, decay1_level, decay_mid_x2, sustain_level, phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > decay_mid_x2) {
phase = decay_mid_x2;
}
// if decay phase is done, transition to sustain phase
if (phase == decay_mid_x2) {
state = sustain;
phase = 0;
level = sustain_level;
}
}
// while sustain phase: if note off is triggered, transition to release phase
if (state == sustain && !gate) {
state = release1;
level = sustain_level;
}
// release 1st half
if (state == release1) {
// while in release phase
if (phase < release_mid_x1) {
level = lerp(0, sustain_level, release_mid_x1, release1_level, phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > release_mid_x1) {
phase = release_mid_x1;
}
// transition to 2nd release half
if (phase == release_mid_x1) {
phase = 0;
state = release2;
}
}
// release 2nd half
if (state == release2) {
// while in release phase
if (phase < release_mid_x2) {
level = lerp(0, release1_level, release_mid_x2, 0, phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > release_mid_x2) {
phase = release_mid_x2;
}
// reset
if (phase == release_mid_x2) {
phase = 0;
state = idle;
level = 0;
}
}
return smooth(level);
}
bool is_busy() { return state != 0; }
void set_samplerate(double sampleRate) {
this->samplerate = sampleRate;
}
// returns the x/y coordinates of the envelope points as a list for graphical representation.
std::array<float, 18> calc_coordinates() {
float a_x = 0;
float a_y = 0;
float b_x = attack1_rate;
float b_y = attack1_level;
float c_x = b_x + attack2_rate;
float c_y = 1;
float d_x = c_x + hold_rate;
float d_y = 1;
float e_x = d_x + decay1_rate;
float e_y = decay1_level;
float f_x = e_x + decay2_rate;
float f_y = sustain_level;
float g_x = f_x + 125;
float g_y = sustain_level;
float h_x = g_x + release1_rate;
float h_y = release1_level;
float i_x = h_x + release2_rate;
float i_y = 0;
float total = i_x;
return {
a_x,
a_y,
b_x / total,
b_y,
c_x / total,
c_y,
d_x / total,
d_y,
e_x / total,
e_y,
f_x / total,
f_y,
g_x / total,
g_y,
h_x / total,
h_y,
i_x / total,
i_y
};
}
private:
double samplerate;
int phase;
float level;
env_state state;
float start_level;
float h1;
float h2;
float h3;
float lerp(float x1, float y1, float x2, float y2, float x) { return y1 + (((x - x1) * (y2 - y1)) / (x2 - x1)); }
float smooth(float sample) {
h3 = h2;
h2 = h1;
h1 = sample;
return (h1 + h2 + h3) / 3.f;
}
float ms_to_samples(float ms) { return ms * samplerate / 1000.f; }
};
}

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synth/tx_operator.h Normal file
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#pragma once
#include "tx_sineosc.h"
#include "tx_envelope.h"
namespace trnr::lib::synth {
class tx_operator {
public:
tx_operator(double samplerate)
: ratio { 1 }
, amplitude { 1.0f }
, envelope(samplerate)
, oscillator(samplerate)
{
}
tx_envelope envelope;
tx_sineosc oscillator;
float ratio;
float amplitude;
float process_sample(const bool& gate, const bool& trigger, const float& frequency, const float& velocity, const float& pm = 0) {
float env = envelope.process_sample(gate, trigger);
// drifts and sounds better!
if (envelope.is_busy()) {
double osc = oscillator.process_sample(trigger, frequency, pm);
return osc * env * velocity;
} else {
return 0.;
}
}
void set_samplerate(double samplerate) {
this->envelope.set_samplerate(samplerate);
this->oscillator.set_samplerate(samplerate);
}
};
}

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synth/tx_sineosc.h Normal file
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#pragma once
#include <cmath>
namespace trnr::lib::synth {
class tx_sineosc {
public:
bool phase_reset;
tx_sineosc(double _samplerate)
: samplerate { _samplerate }
, phase_resolution { 16.f }
, phase { 0. }
, history { 0. }
, phase_reset { false }
{
}
void set_phase_resolution(float res) {
phase_resolution = powf(2, res);
}
float process_sample(bool trigger, float frequency, float phase_modulation = 0.f) {
if (trigger && phase_reset) {
phase = 0.0;
}
float lookup_phase = phase + phase_modulation;
wrap(lookup_phase);
phase += frequency / samplerate;
wrap(phase);
redux(lookup_phase);
float output = sine(lookup_phase * 4096.);
filter(output);
return output;
}
void set_samplerate(double _samplerate) {
this->samplerate = _samplerate;
}
private:
double samplerate;
float phase_resolution;
float phase;
float history;
float sine(float x) {
// x is scaled 0<=x<4096
const float a = -0.40319426317E-08;
const float b = 0.21683205691E+03;
const float c = 0.28463350538E-04;
const float d = -0.30774648337E-02;
float y;
bool negate = false;
if (x > 2048) {
negate = true;
x -= 2048;
}
if (x > 1024)
x = 2048 - x;
y = (a + x) / (b + c * x * x) + d * x;
if (negate)
return (float)(-y);
else
return (float)y;
}
float wrap(float& phase) {
while (phase < 0.)
phase += 1.;
while (phase >= 1.)
phase -= 1.;
return phase;
}
float filter(float& value) {
value = 0.5 * (value + history);
history = value;
return value;
}
float redux(float& value)
{
value = static_cast<int>(value * phase_resolution) / phase_resolution;
return value;
}
};
}

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synth/tx_voice.h Normal file
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#pragma once
#include "tx_sineosc.h"
#include "tx_envelope.h"
#include "tx_operator.h"
namespace trnr::lib::synth {
class tx_voice {
public:
tx_voice(double samplerate)
: algorithm { 0 }
, pitch_env_amt { 0.f }
, feedback_amt { 0.f }
, pitch_env(samplerate)
, feedback_osc(samplerate)
, op1(samplerate)
, op2(samplerate)
, op3(samplerate)
, bit_resolution(12.f)
{
}
bool gate = false;
bool trigger = false;
float frequency = 100.f;
float velocity = 1.f;
int algorithm;
float pitch_env_amt;
float feedback_amt;
float bit_resolution;
tx_sineosc feedback_osc;
tx_envelope pitch_env;
tx_operator op1;
tx_operator op2;
tx_operator op3;
float process_sample() {
float pitch_env_signal = pitch_env.process_sample(gate, trigger) * pitch_env_amt;
float pitched_freq = frequency + pitch_env_signal;
float output = 0.f;
// mix operator signals according to selected algorithm
switch (algorithm) {
case 0:
output = calc_algo1(pitched_freq);
break;
case 1:
output = calc_algo2(pitched_freq);
break;
case 2:
output = calc_algo3(pitched_freq);
break;
case 3:
output = calc_algo4(pitched_freq);
break;
default:
output = calc_algo1(pitched_freq);
break;
}
// reset trigger
trigger = false;
return redux(output, bit_resolution);
}
bool is_busy() { return gate || op1.envelope.is_busy() || op2.envelope.is_busy() || op3.envelope.is_busy(); }
void set_samplerate(double samplerate) {
pitch_env.set_samplerate(samplerate);
feedback_osc.set_samplerate(samplerate);
op1.set_samplerate(samplerate);
op2.set_samplerate(samplerate);
op3.set_samplerate(samplerate);
}
void set_phase_reset(bool phase_reset) {
op1.oscillator.phase_reset = phase_reset;
op2.oscillator.phase_reset = phase_reset;
op3.oscillator.phase_reset = phase_reset;
feedback_osc.phase_reset = phase_reset;
}
private:
const float MOD_INDEX_COEFF = 4.f;
float calc_algo1(const float frequency) {
float fb_freq = frequency * op3.ratio;
float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF);
float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index;
float op3_Freq = frequency * op3.ratio;
float op3_mod_index = (op3.amplitude * MOD_INDEX_COEFF);
float op3_signal = op3.process_sample(gate, trigger, op3_Freq, velocity, fb_signal) * op3_mod_index;
float op2_freq = frequency * op2.ratio;
float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF);
float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity, op3_signal) * op2_mod_index;
float op1_freq = frequency * op1.ratio;
return op1.process_sample(gate, trigger, op1_freq, velocity, op2_signal) * op1.amplitude;
}
float calc_algo2(const float frequency) {
float fb_freq = frequency * op3.ratio;
float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF);
float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index;
float op3_freq = frequency * op3.ratio;
float op3_signal = op3.process_sample(gate, trigger, op3_freq, velocity, fb_signal) * op3.amplitude;
float op2_freq = frequency * op2.ratio;
float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF);
float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity) * op2_mod_index;
float op1_freq = frequency * op1.ratio;
float op1_signal = op1.process_sample(gate, trigger, op1_freq, velocity, op2_signal) * op1.amplitude;
return op1_signal + op3_signal;
}
float calc_algo3(const float frequency) {
float fb_freq = frequency * op3.ratio;
float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF);
float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index;
float op3_freq = frequency * op3.ratio;
float op3_signal = op3.process_sample(gate, trigger, op3_freq, velocity, fb_signal) * op3.amplitude;
float op2_freq = frequency * op2.ratio;
float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity) * op2.amplitude;
float op1_freq = frequency * op1.ratio;
float op1_signal = op1.process_sample(gate, trigger, op1_freq, velocity) * op1.amplitude;
return op1_signal + op2_signal + op3_signal;
}
float calc_algo4(const float frequency) {
float fb_freq = frequency * op3.ratio;
float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF);
float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index;
float op3_freq = frequency * op3.ratio;
float op3_mod_index = (op3.amplitude * MOD_INDEX_COEFF);
float op3_signal = op3.process_sample(gate, trigger, op3_freq, velocity, fb_signal) * op3_mod_index;
float op2_freq = frequency * op2.ratio;
float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF);
float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity) * op2_mod_index;
float op1_freq = frequency * op1.ratio;
return op1.process_sample(gate, trigger, op1_freq, velocity, op2_signal + op3_signal) * op1.amplitude;
}
float redux(float& value, float resolution)
{
float res = powf(2, resolution);
value = roundf(value * res) / res;
return value;
}
};
}