put parameters in separate struct
This commit is contained in:
@@ -15,9 +15,7 @@ enum env_state {
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release2
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release2
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};
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};
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class tx_envelope {
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struct env_params {
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public:
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env_state state;
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float attack1_rate;
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float attack1_rate;
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float attack1_level;
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float attack1_level;
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float attack2_rate;
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float attack2_rate;
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@@ -29,20 +27,14 @@ public:
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float release1_rate;
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float release1_rate;
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float release1_level;
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float release1_level;
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float release2_rate;
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float release2_rate;
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};
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class tx_envelope {
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public:
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env_state state;
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tx_envelope(bool _retrigger = false)
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tx_envelope(bool _retrigger = false)
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: samplerate { 44100. }
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: samplerate { 44100. }
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, attack1_rate { 0 }
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, attack1_level { 0 }
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, attack2_rate { 0 }
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, hold_rate { 0 }
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, decay1_rate { 0 }
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, decay1_level { 0 }
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, decay2_rate { 0 }
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, sustain_level { 0 }
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, release1_rate { 0 }
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, release1_level { 0 }
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, release2_rate { 0 }
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, level { 0.f }
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, level { 0.f }
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, phase { 0 }
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, phase { 0 }
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, state { idle }
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, state { idle }
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@@ -54,15 +46,15 @@ public:
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{
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{
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}
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}
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float process_sample(bool gate, bool trigger) {
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float process_sample(bool gate, bool trigger, env_params& _params) {
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int attack_mid_x1 = (int)ms_to_samples(attack1_rate);
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int attack_mid_x1 = (int)ms_to_samples(_params.attack1_rate);
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int attack_mid_x2 = (int)ms_to_samples(attack2_rate);
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int attack_mid_x2 = (int)ms_to_samples(_params.attack2_rate);
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int hold_samp = (int)ms_to_samples(hold_rate);
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int hold_samp = (int)ms_to_samples(_params.hold_rate);
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int decay_mid_x1 = (int)ms_to_samples(decay1_rate);
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int decay_mid_x1 = (int)ms_to_samples(_params.decay1_rate);
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int decay_mid_x2 = (int)ms_to_samples(decay2_rate);
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int decay_mid_x2 = (int)ms_to_samples(_params.decay2_rate);
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int release_mid_x1 = (int)ms_to_samples(release1_rate);
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int release_mid_x1 = (int)ms_to_samples(_params.release1_rate);
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int release_mid_x2 = (int)ms_to_samples(release2_rate);
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int release_mid_x2 = (int)ms_to_samples(_params.release2_rate);
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// if note on is triggered, transition to attack phase
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// if note on is triggered, transition to attack phase
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if (trigger) {
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if (trigger) {
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@@ -77,7 +69,7 @@ public:
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if (state == attack1) {
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if (state == attack1) {
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// while in attack phase
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// while in attack phase
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if (phase < attack_mid_x1) {
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if (phase < attack_mid_x1) {
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level = lerp(0, start_level, (float)attack_mid_x1, attack1_level, (float)phase);
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level = lerp(0, start_level, (float)attack_mid_x1, _params.attack1_level, (float)phase);
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phase += 1;
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phase += 1;
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}
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}
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// reset phase if parameter was changed
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// reset phase if parameter was changed
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@@ -94,7 +86,7 @@ public:
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if (state == attack2) {
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if (state == attack2) {
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// while in attack phase
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// while in attack phase
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if (phase < attack_mid_x2) {
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if (phase < attack_mid_x2) {
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level = lerp(0, attack1_level, (float)attack_mid_x2, 1, (float)phase);
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level = lerp(0, _params.attack1_level, (float)attack_mid_x2, 1, (float)phase);
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phase += 1;
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phase += 1;
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}
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}
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// reset phase if parameter was changed
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// reset phase if parameter was changed
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@@ -125,7 +117,7 @@ public:
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if (state == decay1) {
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if (state == decay1) {
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// while in decay phase
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// while in decay phase
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if (phase < decay_mid_x1) {
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if (phase < decay_mid_x1) {
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level = lerp(0, 1, (float)decay_mid_x1, decay1_level, (float)phase);
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level = lerp(0, 1, (float)decay_mid_x1, _params.decay1_level, (float)phase);
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phase += 1;
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phase += 1;
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}
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}
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// reset phase if parameter was changed
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// reset phase if parameter was changed
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@@ -142,7 +134,7 @@ public:
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if (state == decay2) {
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if (state == decay2) {
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// while in decay phase
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// while in decay phase
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if (phase < decay_mid_x2) {
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if (phase < decay_mid_x2) {
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level = lerp(0, decay1_level, (float)decay_mid_x2, sustain_level, (float)phase);
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level = lerp(0, _params.decay1_level, (float)decay_mid_x2, _params.sustain_level, (float)phase);
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phase += 1;
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phase += 1;
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}
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}
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// reset phase if parameter was changed
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// reset phase if parameter was changed
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@@ -153,19 +145,19 @@ public:
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if (phase == decay_mid_x2) {
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if (phase == decay_mid_x2) {
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state = sustain;
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state = sustain;
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phase = 0;
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phase = 0;
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level = sustain_level;
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level = _params.sustain_level;
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}
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}
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}
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}
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// while sustain phase: if note off is triggered, transition to release phase
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// while sustain phase: if note off is triggered, transition to release phase
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if (state == sustain && !gate) {
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if (state == sustain && !gate) {
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state = release1;
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state = release1;
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level = sustain_level;
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level = _params.sustain_level;
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}
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}
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// release 1st half
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// release 1st half
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if (state == release1) {
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if (state == release1) {
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// while in release phase
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// while in release phase
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if (phase < release_mid_x1) {
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if (phase < release_mid_x1) {
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level = lerp(0, sustain_level, (float)release_mid_x1, release1_level, (float)phase);
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level = lerp(0, _params.sustain_level, (float)release_mid_x1, _params.release1_level, (float)phase);
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phase += 1;
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phase += 1;
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}
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}
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// reset phase if parameter was changed
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// reset phase if parameter was changed
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@@ -182,7 +174,7 @@ public:
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if (state == release2) {
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if (state == release2) {
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// while in release phase
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// while in release phase
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if (phase < release_mid_x2) {
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if (phase < release_mid_x2) {
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level = lerp(0, release1_level, (float)release_mid_x2, 0, (float)phase);
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level = lerp(0, _params.release1_level, (float)release_mid_x2, 0, (float)phase);
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phase += 1;
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phase += 1;
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}
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}
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// reset phase if parameter was changed
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// reset phase if parameter was changed
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@@ -206,34 +198,34 @@ public:
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this->samplerate = sampleRate;
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this->samplerate = sampleRate;
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}
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}
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// returns the x/y coordinates of the envelope points as a list for graphical representation.
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// converts the x/y coordinates of the envelope points as a list for graphical representation.
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std::array<float, 18> calc_coordinates() {
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std::array<float, 18> calc_coordinates(env_params _params) {
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float a_x = 0;
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float a_x = 0;
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float a_y = 0;
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float a_y = 0;
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float b_x = attack1_rate;
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float b_x = _params.attack1_rate;
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float b_y = attack1_level;
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float b_y = _params.attack1_level;
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float c_x = b_x + attack2_rate;
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float c_x = b_x + _params.attack2_rate;
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float c_y = 1;
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float c_y = 1;
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float d_x = c_x + hold_rate;
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float d_x = c_x + _params.hold_rate;
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float d_y = 1;
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float d_y = 1;
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float e_x = d_x + decay1_rate;
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float e_x = d_x + _params.decay1_rate;
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float e_y = decay1_level;
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float e_y = _params.decay1_level;
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float f_x = e_x + decay2_rate;
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float f_x = e_x + _params.decay2_rate;
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float f_y = sustain_level;
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float f_y = _params.sustain_level;
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float g_x = f_x + 125;
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float g_x = f_x + 125;
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float g_y = sustain_level;
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float g_y = _params.sustain_level;
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float h_x = g_x + release1_rate;
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float h_x = g_x + _params.release1_rate;
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float h_y = release1_level;
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float h_y = _params.release1_level;
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float i_x = h_x + release2_rate;
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float i_x = h_x + _params.release2_rate;
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float i_y = 0;
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float i_y = 0;
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float total = i_x;
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float total = i_x;
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