#ifndef _WDL_SINEWAVEGEN_H_ #define _WDL_SINEWAVEGEN_H_ // note: calling new WDL_SineWaveGenerator isnt strictly necessary, you can also do WDL_SineWaveGenerator *gens = (WDL_SineWaveGenerator *)malloc(512*sizeof(WDL_SineWaveGenerator)); // as long as you call Reset() and SetFreq() it should be fine. // note: won't really work for high frequencies... class WDL_SineWaveGenerator { double m_lastfreq; double m_mul1,m_mul2; double m_pos,m_vel; public: WDL_SineWaveGenerator() { Reset(); m_mul1=m_mul2=m_pos=m_vel=0.0; } ~WDL_SineWaveGenerator() { } void Reset() { m_lastfreq=0.0; } // must call this before anything void SetFreq(double freq) // be sure to call this before calling Gen(), or on freq change, or after a Reset() // freq is frequency/(samplerate*0.5) (so 0..1 is valid, though over 0.3 is probably not a good idea) { freq*=3.1415926535897932384626433832795; // scale to freq*PI if (m_lastfreq<=0.0) { m_pos=0.0; m_vel = 1.0/freq; } else { if (freq==m_lastfreq) return; m_vel *= m_lastfreq/freq; } m_lastfreq=freq; double tmp2 = 1.0/(1.0+(freq*=freq)); m_mul1 = (1.0-freq)*tmp2; m_mul2 = freq*2.0*tmp2; } double Gen() // returns sine { double rv=m_pos; m_vel -= rv + (m_pos = rv*m_mul1 + m_vel*m_mul2); return rv; } double GetNextCos() // call BEFORE Gen() if you want the cosine of the next value { return m_vel * m_lastfreq; } }; #endif