#pragma once #include namespace trnr { enum env_state { idle = 0, attack1, attack2, hold, decay1, decay2, sustain, release1, release2 }; class tx_envelope { public: env_state state; float attack1_rate; float attack1_level; float attack2_rate; float hold_rate; float decay1_rate; float decay1_level; float decay2_rate; float sustain_level; float release1_rate; float release1_level; float release2_rate; tx_envelope() : samplerate { 44100. } , attack1_rate { 0 } , attack1_level { 0 } , attack2_rate { 0 } , hold_rate { 0 } , decay1_rate { 0 } , decay1_level { 0 } , decay2_rate { 0 } , sustain_level { 0 } , release1_rate { 0 } , release1_level { 0 } , release2_rate { 0 } , level { 0.f } , phase { 0 } , state { idle } , start_level { 0.f } , h1 { 0. } , h2 { 0. } , h3 { 0. } { } float process_sample(bool gate, bool trigger) { int attack_mid_x1 = ms_to_samples(attack1_rate); int attack_mid_x2 = ms_to_samples(attack2_rate); int hold_samp = ms_to_samples(hold_rate); int decay_mid_x1 = ms_to_samples(decay1_rate); int decay_mid_x2 = ms_to_samples(decay2_rate); int release_mid_x1 = ms_to_samples(release1_rate); int release_mid_x2 = ms_to_samples(release2_rate); // if note on is triggered, transition to attack phase if (trigger) { start_level = level; phase = 0; state = attack1; } // attack 1st half if (state == attack1) { // while in attack phase if (phase < attack_mid_x1) { level = lerp(0, start_level, attack_mid_x1, attack1_level, phase); phase += 1; } // reset phase if parameter was changed if (phase > attack_mid_x1) { phase = attack_mid_x1; } // if attack phase is done, transition to decay phase if (phase == attack_mid_x1) { state = attack2; phase = 0; } } // attack 2nd half if (state == attack2) { // while in attack phase if (phase < attack_mid_x2) { level = lerp(0, attack1_level, attack_mid_x2, 1, phase); phase += 1; } // reset phase if parameter was changed if (phase > attack_mid_x2) { phase = attack_mid_x2; } // if attack phase is done, transition to decay phase if (phase == attack_mid_x2) { state = hold; phase = 0; } } // hold if (state == hold) { if (phase < hold_samp) { level = 1.0; phase += 1; } if (phase > hold_samp) { phase = hold_samp; } if (phase == hold_samp) { state = decay1; phase = 0; } } // decay 1st half if (state == decay1) { // while in decay phase if (phase < decay_mid_x1) { level = lerp(0, 1, decay_mid_x1, decay1_level, phase); phase += 1; } // reset phase if parameter was changed if (phase > decay_mid_x1) { phase = decay_mid_x1; } // if decay phase is done, transition to sustain phase if (phase == decay_mid_x1) { state = decay2; phase = 0; } } // decay 2nd half if (state == decay2) { // while in decay phase if (phase < decay_mid_x2) { level = lerp(0, decay1_level, decay_mid_x2, sustain_level, phase); phase += 1; } // reset phase if parameter was changed if (phase > decay_mid_x2) { phase = decay_mid_x2; } // if decay phase is done, transition to sustain phase if (phase == decay_mid_x2) { state = sustain; phase = 0; level = sustain_level; } } // while sustain phase: if note off is triggered, transition to release phase if (state == sustain && !gate) { state = release1; level = sustain_level; } // release 1st half if (state == release1) { // while in release phase if (phase < release_mid_x1) { level = lerp(0, sustain_level, release_mid_x1, release1_level, phase); phase += 1; } // reset phase if parameter was changed if (phase > release_mid_x1) { phase = release_mid_x1; } // transition to 2nd release half if (phase == release_mid_x1) { phase = 0; state = release2; } } // release 2nd half if (state == release2) { // while in release phase if (phase < release_mid_x2) { level = lerp(0, release1_level, release_mid_x2, 0, phase); phase += 1; } // reset phase if parameter was changed if (phase > release_mid_x2) { phase = release_mid_x2; } // reset if (phase == release_mid_x2) { phase = 0; state = idle; level = 0; } } return smooth(level); } bool is_busy() { return state != 0; } void set_samplerate(double sampleRate) { this->samplerate = sampleRate; } // returns the x/y coordinates of the envelope points as a list for graphical representation. std::array calc_coordinates() { float a_x = 0; float a_y = 0; float b_x = attack1_rate; float b_y = attack1_level; float c_x = b_x + attack2_rate; float c_y = 1; float d_x = c_x + hold_rate; float d_y = 1; float e_x = d_x + decay1_rate; float e_y = decay1_level; float f_x = e_x + decay2_rate; float f_y = sustain_level; float g_x = f_x + 125; float g_y = sustain_level; float h_x = g_x + release1_rate; float h_y = release1_level; float i_x = h_x + release2_rate; float i_y = 0; float total = i_x; return { a_x, a_y, b_x / total, b_y, c_x / total, c_y, d_x / total, d_y, e_x / total, e_y, f_x / total, f_y, g_x / total, g_y, h_x / total, h_y, i_x / total, i_y }; } private: double samplerate; int phase; float level; float start_level; float h1; float h2; float h3; float lerp(float x1, float y1, float x2, float y2, float x) { return y1 + (((x - x1) * (y2 - y1)) / (x2 - x1)); } float smooth(float sample) { h3 = h2; h2 = h1; h1 = sample; return (h1 + h2 + h3) / 3.f; } float ms_to_samples(float ms) { return ms * samplerate / 1000.f; } }; }