#include "lice.h" #include "lice_extended.h" // interface class for LICE_GL_SysBitmap and LICE_GL_MemBitmap class LICE_GLBitmap : public LICE_IBitmap { public: LICE_GLBitmap(); ~LICE_GLBitmap(); LICE_pixel* getBits(); int getWidth(); int getHeight(); int getRowSpan(); bool resize(int w, int h); virtual HDC getDC() = 0; // re-virtualize this to prevent instantiating LICE_GLBitmap directly INT_PTR Extended(int id, void* data); private: bool Clear_accel(LICE_pixel* color); bool Line_accel(LICE_Ext_Line_acceldata* p); bool FillRect_accel(LICE_Ext_FillRect_acceldata* p); bool DrawCBezier_accel(LICE_Ext_DrawCBezier_acceldata* p); bool DrawGlyph_accel(LICE_Ext_DrawGlyph_acceldata* p); bool Blit_accel(LICE_Ext_Blit_acceldata* p); bool ScaledBlit_accel(LICE_Ext_ScaledBlit_acceldata* p); bool DashedLine_accel(LICE_Ext_DashedLine_acceldata* p); bool GetPixel_accel(LICE_Ext_GetPixel_acceldata* p); bool PutPixel_accel(LICE_Ext_PutPixel_acceldata* p); bool SetClip_ext(LICE_Ext_SetClip_data* p); bool DrawTriangle_accel(LICE_Ext_DrawTriangle_acceldata *p); // etc bool WindowBlit(LICE_Ext_WindowBlit_data* p); bool CreateFBO(int w, int h); bool BindFBO(); // bind this FBO so it is the current rendering target, and test for validity void ReleaseFBO(); unsigned int m_fbo; // framebuffer object: rendering target for drawing on this glbitmap unsigned int m_tex; // texture object: backing store for this framebuffer object enum { EMPTY, INGPU, INMEM }; int m_bufloc; // where is the current framebuffer? LICE_IBitmap* m_bmp; protected: void Init(LICE_IBitmap* bmp, int w, int h); bool FramebufferToGPU(); void FramebufferFromGPU(); }; class LICE_GL_SysBitmap : public LICE_GLBitmap { public: LICE_GL_SysBitmap(int w=0, int h=0); HDC getDC(); private: LICE_SysBitmap m_sysbmp; }; class LICE_GL_MemBitmap : public LICE_GLBitmap { public: LICE_GL_MemBitmap(int w=0, int h=0); HDC getDC() { return 0; } private: LICE_MemBitmap m_membmp; }; class LICE_GL_SubBitmap : public LICE_IBitmap { public: LICE_GL_SubBitmap(LICE_IBitmap *parent, int x, int y, int w, int h); LICE_pixel* getBits(); int getWidth() { return m_w; } int getHeight() { return m_h; } int getRowSpan() { return (m_parent ? m_parent->getRowSpan() : 0); } bool resize(int w, int h); HDC getDC() { return (m_parent ? m_parent->getDC() : 0); } INT_PTR Extended(int id, void* data); private: LICE_IBitmap* m_parent; int m_x, m_y, m_w, m_h; };