#pragma once #include "../util/audio_math.h" #include "ivoice.h" #include "tx_envelope.h" #include "tx_operator.h" #include "tx_sineosc.h" namespace trnr { enum mod_dest { out = 0, fm, }; template class tx_voice : public ivoice { public: tx_voice() : pitch_env_amt {0.f} , feedback_amt {0.f} , bit_resolution(12.f) { } bool gate = false; bool trigger = false; int midi_note = 0; float velocity = 1.f; float additional_pitch_mod = 0.f; // modulates pitch in frequency mod_dest op3_dest; mod_dest op2_dest; float pitch_env_amt; float feedback_amt; float bit_resolution; tx_sineosc feedback_osc; tx_envelope pitch_env; tx_operator op1; tx_operator op2; tx_operator op3; void note_on(int _note, float _velocity) override { this->gate = true; this->trigger = true; midi_note = _note; velocity = _velocity; } void note_off() override { this->gate = false; } // modulates the pitch in semitones void modulate_pitch(float _pitch) override { this->pitch_mod = _pitch; } void process_samples(t_sample** _outputs, int _start_index, int _block_size) override { float frequency = midi_to_frequency(midi_note + pitch_mod + additional_pitch_mod); for (int s = _start_index; s < _start_index + _block_size; s++) { float pitch_env_signal = pitch_env.process_sample(gate, trigger) * pitch_env_amt; float pitched_freq = frequency + pitch_env_signal; float op3_signal = process_op3(pitched_freq); float op2_pm = op3_dest == fm ? op3_signal : 0.f; float op2_signal = process_op2(pitched_freq, op2_pm); float op1_pm = op2_dest == fm ? op2_signal : 0.f; float op1_signal = process_op1(pitched_freq, op1_pm); float signal_mix = op1_signal; if (op3_dest == out) { signal_mix += op3_signal; } if (op2_dest == out) { signal_mix += op2_signal; } // reset trigger trigger = false; redux(signal_mix, bit_resolution); _outputs[0][s] += signal_mix / 3.; _outputs[1][s] = _outputs[0][s]; } } bool is_busy() override { return gate || op1.envelope.is_busy() || op2.envelope.is_busy() || op3.envelope.is_busy(); } void set_samplerate(double samplerate) override { pitch_env.set_samplerate(samplerate); feedback_osc.set_samplerate(samplerate); op1.set_samplerate(samplerate); op2.set_samplerate(samplerate); op3.set_samplerate(samplerate); } void set_phase_reset(bool phase_reset) { op1.oscillator.phase_reset = phase_reset; op2.oscillator.phase_reset = phase_reset; op3.oscillator.phase_reset = phase_reset; feedback_osc.phase_reset = phase_reset; } private: const float MOD_INDEX_COEFF = 4.f; float pitch_mod = 0.f; // modulates pitch in semi-tones float process_op3(const float frequency) { float fb_freq = frequency * op3.ratio; float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF); float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index; float op3_Freq = frequency * op3.ratio; float op3_mod_index = (op3.amplitude * MOD_INDEX_COEFF); return op3.process_sample(gate, trigger, op3_Freq, velocity, fb_signal) * op3_mod_index; } float process_op2(const float frequency, const float phase_mod = 0.f) { float op2_freq = frequency * op2.ratio; float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF); return op2.process_sample(gate, trigger, op2_freq, velocity, phase_mod) * op2_mod_index; } float process_op1(const float frequency, const float phase_mod = 0.f) { float op1_freq = frequency * op1.ratio; return op1.process_sample(gate, trigger, op1_freq, velocity, phase_mod) * op1.amplitude; } float redux(float& value, float resolution) { float res = powf(2, resolution); value = roundf(value * res) / res; return value; } }; } // namespace trnr