#pragma once #include "audio_math.h" namespace trnr { struct smoother { float samplerate; float time_samples; float current; float target; float increment; int32_t remaining; }; inline void smoother_init(smoother& s, double samplerate, float time_ms, float initial_value = 0.0f) { s.samplerate = fmax(0.0, samplerate); s.time_samples = ms_to_samples(time_ms, s.samplerate); s.current = initial_value; s.target = initial_value; s.increment = 0.0f; s.remaining = 0; } inline void smoother_set_target(smoother& s, float newTarget) { s.target = newTarget; // immediate if time is zero or too short if (s.time_samples <= 1.0f) { s.current = s.target; s.increment = 0.0f; s.remaining = 0; return; } int32_t n = static_cast(fmax(1.0f, ceilf(s.time_samples))); s.remaining = n; // protect against denormals / tiny differences, but we want exact reach at the end s.increment = (s.target - s.current) / static_cast(s.remaining); } // process a single sample and return the smoothed value inline float smoother_process_sample(smoother& s) { if (s.remaining > 0) { s.current += s.increment; --s.remaining; if (s.remaining == 0) { // ensure exact target at the end to avoid FP drift s.current = s.target; s.increment = 0.0f; } } return s.current; } } // namespace trnr