#pragma once #include #include #include using namespace std; namespace trnr { enum playback_dir { PB_FORWARD, PB_BACKWARD, PB_PENDULUM, PB_RANDOM }; struct simple_seq { size_t current_pos; size_t length; playback_dir playback_dir; vector data; bool pendulum_forward; }; inline void simple_seq_init(simple_seq& s, size_t length) { s.current_pos = 0; s.length = length; s.playback_dir = PB_FORWARD; s.data.resize(s.length); s.data.assign(s.length, 0); s.pendulum_forward = true; } inline int simple_seq_process_step(simple_seq& s) { // play head advancement if (s.playback_dir == PB_FORWARD || s.playback_dir == PB_PENDULUM && s.pendulum_forward) s.current_pos++; else if (s.playback_dir == PB_BACKWARD || s.playback_dir == PB_PENDULUM && !s.pendulum_forward) s.current_pos--; else if (s.playback_dir == PB_RANDOM) s.current_pos = rand() % s.length; // play head reset switch (s.playback_dir) { case PB_FORWARD: if (s.current_pos > s.length - 1) s.current_pos = 0; break; case PB_BACKWARD: if (s.current_pos < 0) s.current_pos = s.length - 1; break; case PB_PENDULUM: if (s.pendulum_forward && s.current_pos >= s.length - 1) s.pendulum_forward = false; else if (!s.pendulum_forward && s.current_pos <= 0) s.pendulum_forward = true; break; case PB_RANDOM: break; } return s.data[s.current_pos]; } } // namespace trnr