#ifndef _GL_CTX_ #define _GL_CTX_ #include "lice.h" #define GLEW_STATIC #include "glew/include/gl/glew.h" #include "glew/include/gl/wglew.h" #include "glew/include/gl/wglext.h" // GL context functions // opening and managing GL context is handled behind the scenes bool LICE_GL_IsValid(); // GL context is initialized (will be lazy initialized on first call) and valid HWND LICE_GL_GetWindow(); // Get the window that owns the GL context (one per process) void LICE_GL_CloseCtx(); // Something failed, turn off GL context forever so we don't keep failing GLUnurbsObj* LICE_GL_GetNurbsObj(int linetol=8); // linetol = maximum number of straight-line pixels // facility for associating a glyph with a texture GLuint LICE_GL_GetTexFromGlyph(const unsigned char* glyph, int glyph_w, int glyph_h); void LICE_GL_ClearTex(); #endif