#pragma once #include #include namespace trnr { // compressor based on pop2 by Chris Johnson class aw_pop2 { public: aw_pop2() { samplerate = 44100; A = 0.5; B = 0.5; C = 0.5; D = 0.5; E = 1.0; fpdL = 1.0; while (fpdL < 16386) fpdL = rand() * UINT32_MAX; fpdR = 1.0; while (fpdR < 16386) fpdR = rand() * UINT32_MAX; lastSampleL = 0.0; wasPosClipL = false; wasNegClipL = false; lastSampleR = 0.0; wasPosClipR = false; wasNegClipR = false; for (int x = 0; x < 16; x++) { intermediateL[x] = 0.0; intermediateR[x] = 0.0; } muVaryL = 0.0; muAttackL = 0.0; muNewSpeedL = 1000.0; muSpeedAL = 1000.0; muSpeedBL = 1000.0; muCoefficientAL = 1.0; muCoefficientBL = 1.0; muVaryR = 0.0; muAttackR = 0.0; muNewSpeedR = 1000.0; muSpeedAR = 1000.0; muSpeedBR = 1000.0; muCoefficientAR = 1.0; muCoefficientBR = 1.0; flip = false; // this is reset: values being initialized only once. Startup values, whatever they are. } void set_compression(double value) { A = clamp(value); } void set_attack(double value) { B = clamp(value); } void set_release(double value) { C = clamp(value); } void set_drive(double value) { D = clamp(value); } void set_drywet(double value) { E = clamp(value); } void set_samplerate(double _samplerate) { samplerate = _samplerate; } template void process_block(t_sample** inputs, t_sample** outputs, long sampleframes) { t_sample* in1 = inputs[0]; t_sample* in2 = inputs[1]; t_sample* out1 = outputs[0]; t_sample* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= samplerate; int spacing = floor(overallscale); // should give us working basic scaling, usually 2 or 4 if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16; double threshold = 1.0 - ((1.0 - pow(1.0 - A, 2)) * 0.9); double attack = ((pow(B, 4) * 100000.0) + 10.0) * overallscale; double release = ((pow(C, 5) * 2000000.0) + 20.0) * overallscale; double maxRelease = release * 4.0; double muPreGain = 1.0 / threshold; double muMakeupGain = sqrt(1.0 / threshold) * D; double wet = E; // compressor section while (--sampleframes >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL) < 1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR) < 1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; // begin compressor section inputSampleL *= muPreGain; inputSampleR *= muPreGain; // adjust coefficients for L if (flip) { if (fabs(inputSampleL) > threshold) { muVaryL = threshold / fabs(inputSampleL); muAttackL = sqrt(fabs(muSpeedAL)); muCoefficientAL = muCoefficientAL * (muAttackL - 1.0); if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold; else muCoefficientAL = muCoefficientAL + muVaryL; muCoefficientAL = muCoefficientAL / muAttackL; muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0); muNewSpeedL = muNewSpeedL + release; muSpeedAL = muNewSpeedL / muSpeedAL; if (muSpeedAL > maxRelease) muSpeedAL = maxRelease; } else { muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL) - 1.0); muCoefficientAL = muCoefficientAL + 1.0; muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL); muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0); muNewSpeedL = muNewSpeedL + attack; muSpeedAL = muNewSpeedL / muSpeedAL; } } else { if (fabs(inputSampleL) > threshold) { muVaryL = threshold / fabs(inputSampleL); muAttackL = sqrt(fabs(muSpeedBL)); muCoefficientBL = muCoefficientBL * (muAttackL - 1); if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold; else muCoefficientBL = muCoefficientBL + muVaryL; muCoefficientBL = muCoefficientBL / muAttackL; muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0); muNewSpeedL = muNewSpeedL + release; muSpeedBL = muNewSpeedL / muSpeedBL; if (muSpeedBL > maxRelease) muSpeedBL = maxRelease; } else { muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL) - 1.0); muCoefficientBL = muCoefficientBL + 1.0; muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL); muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0); muNewSpeedL = muNewSpeedL + attack; muSpeedBL = muNewSpeedL / muSpeedBL; } } // got coefficients, adjusted speeds for L // adjust coefficients for R if (flip) { if (fabs(inputSampleR) > threshold) { muVaryR = threshold / fabs(inputSampleR); muAttackR = sqrt(fabs(muSpeedAR)); muCoefficientAR = muCoefficientAR * (muAttackR - 1.0); if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold; else muCoefficientAR = muCoefficientAR + muVaryR; muCoefficientAR = muCoefficientAR / muAttackR; muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0); muNewSpeedR = muNewSpeedR + release; muSpeedAR = muNewSpeedR / muSpeedAR; if (muSpeedAR > maxRelease) muSpeedAR = maxRelease; } else { muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR) - 1.0); muCoefficientAR = muCoefficientAR + 1.0; muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR); muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0); muNewSpeedR = muNewSpeedR + attack; muSpeedAR = muNewSpeedR / muSpeedAR; } } else { if (fabs(inputSampleR) > threshold) { muVaryR = threshold / fabs(inputSampleR); muAttackR = sqrt(fabs(muSpeedBR)); muCoefficientBR = muCoefficientBR * (muAttackR - 1); if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold; else muCoefficientBR = muCoefficientBR + muVaryR; muCoefficientBR = muCoefficientBR / muAttackR; muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0); muNewSpeedR = muNewSpeedR + release; muSpeedBR = muNewSpeedR / muSpeedBR; if (muSpeedBR > maxRelease) muSpeedBR = maxRelease; } else { muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR) - 1.0); muCoefficientBR = muCoefficientBR + 1.0; muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR); muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0); muNewSpeedR = muNewSpeedR + attack; muSpeedBR = muNewSpeedR / muSpeedBR; } } // got coefficients, adjusted speeds for R if (flip) { inputSampleL *= pow(muCoefficientAL, 2); inputSampleR *= pow(muCoefficientAR, 2); } else { inputSampleL *= pow(muCoefficientBL, 2); inputSampleR *= pow(muCoefficientBR, 2); } inputSampleL *= muMakeupGain; inputSampleR *= muMakeupGain; flip = !flip; // end compressor section if (wet < 1.0) { inputSampleL = (drySampleL * (1.0 - wet)) + (inputSampleL * wet); inputSampleR = (drySampleR * (1.0 - wet)) + (inputSampleR * wet); } // begin 64 bit stereo floating point dither // int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; // inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); // frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; // inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); // end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } private: double samplerate; uint32_t fpdL; uint32_t fpdR; // default stuff double muVaryL; double muAttackL; double muNewSpeedL; double muSpeedAL; double muSpeedBL; double muCoefficientAL; double muCoefficientBL; double muVaryR; double muAttackR; double muNewSpeedR; double muSpeedAR; double muSpeedBR; double muCoefficientAR; double muCoefficientBR; bool flip; double lastSampleL; double intermediateL[16]; bool wasPosClipL; bool wasNegClipL; double lastSampleR; double intermediateR[16]; bool wasPosClipR; bool wasNegClipR; // Stereo ClipOnly2 float A; float B; float C; float D; float E; // parameters. Always 0-1, and we scale/alter them elsewhere. double clamp(double& value) { if (value > 1) { value = 1; } else if (value < 0) { value = 0; } return value; } }; } // namespace trnr