#pragma once #include namespace trnr { enum env_state { idle = 0, attack1, attack2, hold, decay1, decay2, sustain, release1, release2 }; class tx_envelope { public: env_state state = idle; float attack1_rate = 0; float attack1_level = 0; float attack2_rate = 0; float hold_rate = 0; float decay1_rate = 0; float decay1_level = 0; float decay2_rate = 0; float sustain_level = 0; float release1_rate = 0; float release1_level = 0; float release2_rate = 0; tx_envelope(bool _retrigger = false) : retrigger {_retrigger} { } float process_sample(bool gate, bool trigger) { return process_sample(gate, trigger, 0, 0); } template float process_sample(bool gate, bool trigger, t_sample _attack_mod, t_sample _decay_mod) { size_t attack_mid_x1 = ms_to_samples(attack1_rate + (float)_attack_mod); size_t attack_mid_x2 = ms_to_samples(attack2_rate + (float)_attack_mod); size_t hold_samp = ms_to_samples(hold_rate); size_t decay_mid_x1 = ms_to_samples(decay1_rate + (float)_decay_mod); size_t decay_mid_x2 = ms_to_samples(decay2_rate + (float)_decay_mod); size_t release_mid_x1 = ms_to_samples(release1_rate + (float)_decay_mod); size_t release_mid_x2 = ms_to_samples(release2_rate + (float)_decay_mod); // if note on is triggered, transition to attack phase if (trigger) { if (retrigger) start_level = 0.f; else start_level = level; phase = 0; state = attack1; } // attack 1st half if (state == attack1) { // while in attack phase if (phase < attack_mid_x1) { level = lerp(0, start_level, (float)attack_mid_x1, attack1_level, (float)phase); phase += 1; } // reset phase if parameter was changed if (phase > attack_mid_x1) { phase = attack_mid_x1; } // if attack phase is done, transition to decay phase if (phase == attack_mid_x1) { state = attack2; phase = 0; } } // attack 2nd half if (state == attack2) { // while in attack phase if (phase < attack_mid_x2) { level = lerp(0, attack1_level, (float)attack_mid_x2, 1, (float)phase); phase += 1; } // reset phase if parameter was changed if (phase > attack_mid_x2) { phase = attack_mid_x2; } // if attack phase is done, transition to decay phase if (phase == attack_mid_x2) { state = hold; phase = 0; } } // hold if (state == hold) { if (phase < hold_samp) { level = 1.0; phase += 1; } if (phase > hold_samp) { phase = hold_samp; } if (phase == hold_samp) { state = decay1; phase = 0; } } // decay 1st half if (state == decay1) { // while in decay phase if (phase < decay_mid_x1) { level = lerp(0, 1, (float)decay_mid_x1, decay1_level, (float)phase); phase += 1; } // reset phase if parameter was changed if (phase > decay_mid_x1) { phase = decay_mid_x1; } // if decay phase is done, transition to sustain phase if (phase == decay_mid_x1) { state = decay2; phase = 0; } } // decay 2nd half if (state == decay2) { // while in decay phase if (phase < decay_mid_x2) { level = lerp(0, decay1_level, (float)decay_mid_x2, sustain_level, (float)phase); phase += 1; } // reset phase if parameter was changed if (phase > decay_mid_x2) { phase = decay_mid_x2; } // if decay phase is done, transition to sustain phase if (phase == decay_mid_x2) { state = sustain; phase = 0; level = sustain_level; } } // while sustain phase: if note off is triggered, transition to release phase if (state == sustain && !gate) { state = release1; level = sustain_level; } // release 1st half if (state == release1) { // while in release phase if (phase < release_mid_x1) { level = lerp(0, sustain_level, (float)release_mid_x1, release1_level, (float)phase); phase += 1; } // reset phase if parameter was changed if (phase > release_mid_x1) { phase = release_mid_x1; } // transition to 2nd release half if (phase == release_mid_x1) { phase = 0; state = release2; } } // release 2nd half if (state == release2) { // while in release phase if (phase < release_mid_x2) { level = lerp(0, release1_level, (float)release_mid_x2, 0, (float)phase); phase += 1; } // reset phase if parameter was changed if (phase > release_mid_x2) { phase = release_mid_x2; } // reset if (phase == release_mid_x2) { phase = 0; state = idle; level = 0; } } return smooth(level); } bool is_busy() { return state != 0; } void set_samplerate(double sampleRate) { this->samplerate = sampleRate; } // converts the x/y coordinates of the envelope points as a list for graphical representation. std::array calc_coordinates(float _max_attack, float _max_decay, float _max_release) { auto scale = [](float _value, float _max) { return powf(_value / _max, 0.25) * _max; }; float a_x = 0; float a_y = 0; float b_x = scale(attack1_rate, _max_attack / 2); float b_y = attack1_level; float c_x = b_x + scale(attack2_rate, _max_attack / 2); float c_y = 1; float d_x = c_x + hold_rate; float d_y = 1; float e_x = d_x + scale(decay1_rate, _max_decay / 2); float e_y = decay1_level; float f_x = e_x + scale(decay2_rate, _max_decay / 2); float f_y = sustain_level; float g_x = _max_attack + _max_decay; float g_y = sustain_level; float h_x = g_x + scale(release1_rate, _max_decay / 2); float h_y = release1_level; float i_x = h_x + scale(release2_rate, _max_decay / 2); float i_y = 0; float total = _max_attack + _max_decay + _max_release; return {a_x, a_y, b_x / total, b_y, c_x / total, c_y, d_x / total, d_y, e_x / total, e_y, f_x / total, f_y, g_x / total, g_y, h_x / total, h_y, i_x / total, i_y}; } private: double samplerate = 44100.; size_t phase = 0; float level = 0.f; float start_level = 0.f; float h1 = 0.f; float h2 = 0.f; float h3 = 0.f; bool retrigger; float lerp(float x1, float y1, float x2, float y2, float x) { return y1 + (((x - x1) * (y2 - y1)) / (x2 - x1)); } float smooth(float sample) { h3 = h2; h2 = h1; h1 = sample; return (h1 + h2 + h3) / 3.f; } size_t ms_to_samples(float ms) { return static_cast(ms * samplerate / 1000.f); } }; } // namespace trnr