#pragma once #include "tx_sineosc.h" #include "tx_envelope.h" #include "tx_operator.h" #include "../util/audio_math.h" namespace trnr { class tx_voice { public: tx_voice() : algorithm { 0 } , pitch_env_amt { 0.f } , feedback_amt { 0.f } , bit_resolution(12.f) { } bool gate = false; bool trigger = false; int midi_note = 0; float velocity = 1.f; float additional_pitch_mod = 0.f; // modulates pitch in frequency int algorithm; float pitch_env_amt; float feedback_amt; float bit_resolution; tx_sineosc feedback_osc; tx_envelope pitch_env; tx_operator op1; tx_operator op2; tx_operator op3; void note_on(int _note, float _velocity) { this->gate = true; this->trigger = true; midi_note = _note; velocity = _velocity; } void note_off() { this->gate = false; } // modulates the pitch in semitones void modulate_pitch(float pitch) { this->pitch_mod = pitch; } float process_sample() { float pitch_env_signal = pitch_env.process_sample(gate, trigger) * pitch_env_amt; float pitched_freq = midi_to_frequency(midi_note + pitch_mod) + pitch_env_signal + additional_pitch_mod; float output = 0.f; // mix operator signals according to selected algorithm switch (algorithm) { case 0: output = calc_algo1(pitched_freq); break; case 1: output = calc_algo2(pitched_freq); break; case 2: output = calc_algo3(pitched_freq); break; case 3: output = calc_algo4(pitched_freq); break; default: output = calc_algo1(pitched_freq); break; } // reset trigger trigger = false; return redux(output, bit_resolution); } bool is_busy() { return gate || op1.envelope.is_busy() || op2.envelope.is_busy() || op3.envelope.is_busy(); } void set_samplerate(double samplerate) { pitch_env.set_samplerate(samplerate); feedback_osc.set_samplerate(samplerate); op1.set_samplerate(samplerate); op2.set_samplerate(samplerate); op3.set_samplerate(samplerate); } void set_phase_reset(bool phase_reset) { op1.oscillator.phase_reset = phase_reset; op2.oscillator.phase_reset = phase_reset; op3.oscillator.phase_reset = phase_reset; feedback_osc.phase_reset = phase_reset; } private: const float MOD_INDEX_COEFF = 4.f; float pitch_mod = 0.f; // modulates pitch in semi-tones float calc_algo1(const float frequency) { float fb_freq = frequency * op3.ratio; float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF); float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index; float op3_Freq = frequency * op3.ratio; float op3_mod_index = (op3.amplitude * MOD_INDEX_COEFF); float op3_signal = op3.process_sample(gate, trigger, op3_Freq, velocity, fb_signal) * op3_mod_index; float op2_freq = frequency * op2.ratio; float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF); float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity, op3_signal) * op2_mod_index; float op1_freq = frequency * op1.ratio; return op1.process_sample(gate, trigger, op1_freq, velocity, op2_signal) * op1.amplitude; } float calc_algo2(const float frequency) { float fb_freq = frequency * op3.ratio; float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF); float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index; float op3_freq = frequency * op3.ratio; float op3_signal = op3.process_sample(gate, trigger, op3_freq, velocity, fb_signal) * op3.amplitude; float op2_freq = frequency * op2.ratio; float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF); float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity) * op2_mod_index; float op1_freq = frequency * op1.ratio; float op1_signal = op1.process_sample(gate, trigger, op1_freq, velocity, op2_signal) * op1.amplitude; return op1_signal + op3_signal; } float calc_algo3(const float frequency) { float fb_freq = frequency * op3.ratio; float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF); float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index; float op3_freq = frequency * op3.ratio; float op3_signal = op3.process_sample(gate, trigger, op3_freq, velocity, fb_signal) * op3.amplitude; float op2_freq = frequency * op2.ratio; float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity) * op2.amplitude; float op1_freq = frequency * op1.ratio; float op1_signal = op1.process_sample(gate, trigger, op1_freq, velocity) * op1.amplitude; return op1_signal + op2_signal + op3_signal; } float calc_algo4(const float frequency) { float fb_freq = frequency * op3.ratio; float fb_mod_index = (feedback_amt * MOD_INDEX_COEFF); float fb_signal = feedback_osc.process_sample(trigger, fb_freq) * fb_mod_index; float op3_freq = frequency * op3.ratio; float op3_mod_index = (op3.amplitude * MOD_INDEX_COEFF); float op3_signal = op3.process_sample(gate, trigger, op3_freq, velocity, fb_signal) * op3_mod_index; float op2_freq = frequency * op2.ratio; float op2_mod_index = (op2.amplitude * MOD_INDEX_COEFF); float op2_signal = op2.process_sample(gate, trigger, op2_freq, velocity) * op2_mod_index; float op1_freq = frequency * op1.ratio; return op1.process_sample(gate, trigger, op1_freq, velocity, op2_signal + op3_signal) * op1.amplitude; } float redux(float& value, float resolution) { float res = powf(2, resolution); value = roundf(value * res) / res; return value; } }; }