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tlib/util/smoother.h
2025-11-06 11:05:54 +01:00

85 lines
2.4 KiB
C++

/*
* smoother.h
* Copyright (c) 2025 Christopher Herb
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include "audio_math.h"
namespace trnr {
struct smoother {
float samplerate;
float time_samples;
float current;
float target;
float increment;
int32_t remaining;
};
inline void smoother_init(smoother& s, double samplerate, float time_ms,
float initial_value = 0.0f)
{
s.samplerate = fmax(0.0, samplerate);
s.time_samples = ms_to_samples(time_ms, s.samplerate);
s.current = initial_value;
s.target = initial_value;
s.increment = 0.0f;
s.remaining = 0;
}
inline void smoother_set_target(smoother& s, float newTarget)
{
s.target = newTarget;
// immediate if time is zero or too short
if (s.time_samples <= 1.0f) {
s.current = s.target;
s.increment = 0.0f;
s.remaining = 0;
return;
}
int32_t n = static_cast<int32_t>(fmax(1.0f, ceilf(s.time_samples)));
s.remaining = n;
// protect against denormals / tiny differences, but we want exact reach at the end
s.increment = (s.target - s.current) / static_cast<float>(s.remaining);
}
// process a single sample and return the smoothed value
inline float smoother_process_sample(smoother& s)
{
if (s.remaining > 0) {
s.current += s.increment;
--s.remaining;
if (s.remaining == 0) {
// ensure exact target at the end to avoid FP drift
s.current = s.target;
s.increment = 0.0f;
}
}
return s.current;
}
} // namespace trnr