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tlib/oversampling/WDL/eel2/loose_eel.dsp
2024-05-24 13:28:31 +02:00

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# Microsoft Developer Studio Project File - Name="loose_eel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=loose_eel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "loose_eel.mak".
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!MESSAGE NMAKE /f "loose_eel.mak" CFG="loose_eel - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "loose_eel - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "loose_eel - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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!ELSEIF "$(CFG)" == "loose_eel - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D WDL_FFT_REALSIZE=8 /D NSEEL_LOOPFUNC_SUPPORT_MAXLEN=0 /D "EEL_LICE_WANT_STANDALONE" /YX /FD /GZ /c
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!ENDIF
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# Name "loose_eel - Win32 Debug"
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