285 lines
7.7 KiB
C++
285 lines
7.7 KiB
C++
#pragma once
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#include <array>
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namespace trnr {
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enum env_state {
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idle = 0,
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attack1,
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attack2,
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hold,
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decay1,
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decay2,
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sustain,
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release1,
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release2
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};
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class tx_envelope {
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public:
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env_state state;
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float attack1_rate;
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float attack1_level;
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float attack2_rate;
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float hold_rate;
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float decay1_rate;
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float decay1_level;
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float decay2_rate;
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float sustain_level;
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float release1_rate;
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float release1_level;
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float release2_rate;
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tx_envelope(bool _retrigger = false)
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: samplerate { 44100. }
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, attack1_rate { 0 }
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, attack1_level { 0 }
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, attack2_rate { 0 }
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, hold_rate { 0 }
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, decay1_rate { 0 }
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, decay1_level { 0 }
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, decay2_rate { 0 }
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, sustain_level { 0 }
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, release1_rate { 0 }
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, release1_level { 0 }
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, release2_rate { 0 }
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, level { 0.f }
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, phase { 0 }
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, state { idle }
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, start_level { 0.f }
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, h1 { 0. }
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, h2 { 0. }
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, h3 { 0. }
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, retrigger { _retrigger }
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{
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}
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float process_sample(bool gate, bool trigger) {
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int attack_mid_x1 = (int)ms_to_samples(attack1_rate);
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int attack_mid_x2 = (int)ms_to_samples(attack2_rate);
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int hold_samp = (int)ms_to_samples(hold_rate);
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int decay_mid_x1 = (int)ms_to_samples(decay1_rate);
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int decay_mid_x2 = (int)ms_to_samples(decay2_rate);
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int release_mid_x1 = (int)ms_to_samples(release1_rate);
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int release_mid_x2 = (int)ms_to_samples(release2_rate);
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// if note on is triggered, transition to attack phase
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if (trigger) {
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if (retrigger)
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start_level = 0.f;
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else
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start_level = level;
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phase = 0;
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state = attack1;
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}
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// attack 1st half
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if (state == attack1) {
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// while in attack phase
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if (phase < attack_mid_x1) {
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level = lerp(0, start_level, (float)attack_mid_x1, attack1_level, (float)phase);
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phase += 1;
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}
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// reset phase if parameter was changed
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if (phase > attack_mid_x1) {
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phase = attack_mid_x1;
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}
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// if attack phase is done, transition to decay phase
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if (phase == attack_mid_x1) {
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state = attack2;
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phase = 0;
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}
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}
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// attack 2nd half
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if (state == attack2) {
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// while in attack phase
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if (phase < attack_mid_x2) {
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level = lerp(0, attack1_level, (float)attack_mid_x2, 1, (float)phase);
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phase += 1;
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}
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// reset phase if parameter was changed
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if (phase > attack_mid_x2) {
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phase = attack_mid_x2;
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}
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// if attack phase is done, transition to decay phase
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if (phase == attack_mid_x2) {
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state = hold;
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phase = 0;
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}
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}
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// hold
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if (state == hold) {
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if (phase < hold_samp) {
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level = 1.0;
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phase += 1;
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}
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if (phase > hold_samp) {
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phase = hold_samp;
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}
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if (phase == hold_samp) {
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state = decay1;
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phase = 0;
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}
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}
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// decay 1st half
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if (state == decay1) {
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// while in decay phase
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if (phase < decay_mid_x1) {
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level = lerp(0, 1, (float)decay_mid_x1, decay1_level, (float)phase);
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phase += 1;
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}
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// reset phase if parameter was changed
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if (phase > decay_mid_x1) {
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phase = decay_mid_x1;
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}
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// if decay phase is done, transition to sustain phase
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if (phase == decay_mid_x1) {
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state = decay2;
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phase = 0;
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}
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}
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// decay 2nd half
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if (state == decay2) {
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// while in decay phase
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if (phase < decay_mid_x2) {
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level = lerp(0, decay1_level, (float)decay_mid_x2, sustain_level, (float)phase);
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phase += 1;
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}
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// reset phase if parameter was changed
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if (phase > decay_mid_x2) {
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phase = decay_mid_x2;
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}
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// if decay phase is done, transition to sustain phase
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if (phase == decay_mid_x2) {
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state = sustain;
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phase = 0;
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level = sustain_level;
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}
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}
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// while sustain phase: if note off is triggered, transition to release phase
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if (state == sustain && !gate) {
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state = release1;
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level = sustain_level;
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}
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// release 1st half
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if (state == release1) {
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// while in release phase
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if (phase < release_mid_x1) {
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level = lerp(0, sustain_level, (float)release_mid_x1, release1_level, (float)phase);
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phase += 1;
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}
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// reset phase if parameter was changed
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if (phase > release_mid_x1) {
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phase = release_mid_x1;
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}
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// transition to 2nd release half
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if (phase == release_mid_x1) {
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phase = 0;
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state = release2;
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}
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}
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// release 2nd half
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if (state == release2) {
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// while in release phase
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if (phase < release_mid_x2) {
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level = lerp(0, release1_level, (float)release_mid_x2, 0, (float)phase);
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phase += 1;
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}
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// reset phase if parameter was changed
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if (phase > release_mid_x2) {
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phase = release_mid_x2;
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}
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// reset
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if (phase == release_mid_x2) {
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phase = 0;
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state = idle;
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level = 0;
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}
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}
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return smooth(level);
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}
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bool is_busy() { return state != 0; }
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void set_samplerate(double sampleRate) {
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this->samplerate = sampleRate;
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}
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// returns the x/y coordinates of the envelope points as a list for graphical representation.
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std::array<float, 18> calc_coordinates() {
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float a_x = 0;
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float a_y = 0;
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float b_x = attack1_rate;
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float b_y = attack1_level;
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float c_x = b_x + attack2_rate;
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float c_y = 1;
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float d_x = c_x + hold_rate;
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float d_y = 1;
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float e_x = d_x + decay1_rate;
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float e_y = decay1_level;
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float f_x = e_x + decay2_rate;
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float f_y = sustain_level;
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float g_x = f_x + 125;
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float g_y = sustain_level;
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float h_x = g_x + release1_rate;
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float h_y = release1_level;
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float i_x = h_x + release2_rate;
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float i_y = 0;
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float total = i_x;
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return {
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a_x,
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a_y,
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b_x / total,
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b_y,
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c_x / total,
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c_y,
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d_x / total,
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d_y,
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e_x / total,
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e_y,
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f_x / total,
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f_y,
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g_x / total,
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g_y,
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h_x / total,
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h_y,
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i_x / total,
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i_y
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};
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}
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private:
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double samplerate;
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int phase;
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float level;
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float start_level;
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float h1;
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float h2;
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float h3;
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bool retrigger;
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float lerp(float x1, float y1, float x2, float y2, float x) { return y1 + (((x - x1) * (y2 - y1)) / (x2 - x1)); }
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float smooth(float sample) {
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h3 = h2;
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h2 = h1;
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h1 = sample;
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return (h1 + h2 + h3) / 3.f;
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}
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float ms_to_samples(float ms) { return ms * (float)samplerate / 1000.f; }
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};
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} |