Files
tlib/dynamics/aw_pop2.h
2025-05-15 14:00:27 +02:00

281 lines
8.2 KiB
C++

#pragma once
#include <cstdlib>
#include <stdint.h>
#include <cmath>
namespace trnr {
// compressor based on pop2 by Chris Johnson
class aw_pop2 {
public:
aw_pop2()
{
samplerate = 44100;
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 1.0;
fpdL = 1.0;
while (fpdL < 16386) fpdL = rand() * UINT32_MAX;
fpdR = 1.0;
while (fpdR < 16386) fpdR = rand() * UINT32_MAX;
lastSampleL = 0.0;
wasPosClipL = false;
wasNegClipL = false;
lastSampleR = 0.0;
wasPosClipR = false;
wasNegClipR = false;
for (int x = 0; x < 16; x++) {
intermediateL[x] = 0.0;
intermediateR[x] = 0.0;
}
muVaryL = 0.0;
muAttackL = 0.0;
muNewSpeedL = 1000.0;
muSpeedAL = 1000.0;
muSpeedBL = 1000.0;
muCoefficientAL = 1.0;
muCoefficientBL = 1.0;
muVaryR = 0.0;
muAttackR = 0.0;
muNewSpeedR = 1000.0;
muSpeedAR = 1000.0;
muSpeedBR = 1000.0;
muCoefficientAR = 1.0;
muCoefficientBR = 1.0;
flip = false;
// this is reset: values being initialized only once. Startup values, whatever they are.
}
void set_compression(double value) { A = clamp(value); }
void set_attack(double value) { B = clamp(value); }
void set_release(double value) { C = clamp(value); }
void set_drive(double value) { D = clamp(value); }
void set_drywet(double value) { E = clamp(value); }
void set_samplerate(double _samplerate) { samplerate = _samplerate; }
template <typename t_sample>
void process_block(t_sample** inputs, t_sample** outputs, long sampleframes)
{
t_sample* in1 = inputs[0];
t_sample* in2 = inputs[1];
t_sample* out1 = outputs[0];
t_sample* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= samplerate;
int spacing = floor(overallscale); // should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1;
if (spacing > 16) spacing = 16;
double threshold = 1.0 - ((1.0 - pow(1.0 - A, 2)) * 0.9);
double attack = ((pow(B, 4) * 100000.0) + 10.0) * overallscale;
double release = ((pow(C, 5) * 2000000.0) + 20.0) * overallscale;
double maxRelease = release * 4.0;
double muPreGain = 1.0 / threshold;
double muMakeupGain = sqrt(1.0 / threshold) * D;
double wet = E;
// compressor section
while (--sampleframes >= 0) {
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL) < 1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR) < 1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
// begin compressor section
inputSampleL *= muPreGain;
inputSampleR *= muPreGain;
// adjust coefficients for L
if (flip) {
if (fabs(inputSampleL) > threshold) {
muVaryL = threshold / fabs(inputSampleL);
muAttackL = sqrt(fabs(muSpeedAL));
muCoefficientAL = muCoefficientAL * (muAttackL - 1.0);
if (muVaryL < threshold) muCoefficientAL = muCoefficientAL + threshold;
else muCoefficientAL = muCoefficientAL + muVaryL;
muCoefficientAL = muCoefficientAL / muAttackL;
muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0);
muNewSpeedL = muNewSpeedL + release;
muSpeedAL = muNewSpeedL / muSpeedAL;
if (muSpeedAL > maxRelease) muSpeedAL = maxRelease;
} else {
muCoefficientAL = muCoefficientAL * ((muSpeedAL * muSpeedAL) - 1.0);
muCoefficientAL = muCoefficientAL + 1.0;
muCoefficientAL = muCoefficientAL / (muSpeedAL * muSpeedAL);
muNewSpeedL = muSpeedAL * (muSpeedAL - 1.0);
muNewSpeedL = muNewSpeedL + attack;
muSpeedAL = muNewSpeedL / muSpeedAL;
}
} else {
if (fabs(inputSampleL) > threshold) {
muVaryL = threshold / fabs(inputSampleL);
muAttackL = sqrt(fabs(muSpeedBL));
muCoefficientBL = muCoefficientBL * (muAttackL - 1);
if (muVaryL < threshold) muCoefficientBL = muCoefficientBL + threshold;
else muCoefficientBL = muCoefficientBL + muVaryL;
muCoefficientBL = muCoefficientBL / muAttackL;
muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0);
muNewSpeedL = muNewSpeedL + release;
muSpeedBL = muNewSpeedL / muSpeedBL;
if (muSpeedBL > maxRelease) muSpeedBL = maxRelease;
} else {
muCoefficientBL = muCoefficientBL * ((muSpeedBL * muSpeedBL) - 1.0);
muCoefficientBL = muCoefficientBL + 1.0;
muCoefficientBL = muCoefficientBL / (muSpeedBL * muSpeedBL);
muNewSpeedL = muSpeedBL * (muSpeedBL - 1.0);
muNewSpeedL = muNewSpeedL + attack;
muSpeedBL = muNewSpeedL / muSpeedBL;
}
}
// got coefficients, adjusted speeds for L
// adjust coefficients for R
if (flip) {
if (fabs(inputSampleR) > threshold) {
muVaryR = threshold / fabs(inputSampleR);
muAttackR = sqrt(fabs(muSpeedAR));
muCoefficientAR = muCoefficientAR * (muAttackR - 1.0);
if (muVaryR < threshold) muCoefficientAR = muCoefficientAR + threshold;
else muCoefficientAR = muCoefficientAR + muVaryR;
muCoefficientAR = muCoefficientAR / muAttackR;
muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0);
muNewSpeedR = muNewSpeedR + release;
muSpeedAR = muNewSpeedR / muSpeedAR;
if (muSpeedAR > maxRelease) muSpeedAR = maxRelease;
} else {
muCoefficientAR = muCoefficientAR * ((muSpeedAR * muSpeedAR) - 1.0);
muCoefficientAR = muCoefficientAR + 1.0;
muCoefficientAR = muCoefficientAR / (muSpeedAR * muSpeedAR);
muNewSpeedR = muSpeedAR * (muSpeedAR - 1.0);
muNewSpeedR = muNewSpeedR + attack;
muSpeedAR = muNewSpeedR / muSpeedAR;
}
} else {
if (fabs(inputSampleR) > threshold) {
muVaryR = threshold / fabs(inputSampleR);
muAttackR = sqrt(fabs(muSpeedBR));
muCoefficientBR = muCoefficientBR * (muAttackR - 1);
if (muVaryR < threshold) muCoefficientBR = muCoefficientBR + threshold;
else muCoefficientBR = muCoefficientBR + muVaryR;
muCoefficientBR = muCoefficientBR / muAttackR;
muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0);
muNewSpeedR = muNewSpeedR + release;
muSpeedBR = muNewSpeedR / muSpeedBR;
if (muSpeedBR > maxRelease) muSpeedBR = maxRelease;
} else {
muCoefficientBR = muCoefficientBR * ((muSpeedBR * muSpeedBR) - 1.0);
muCoefficientBR = muCoefficientBR + 1.0;
muCoefficientBR = muCoefficientBR / (muSpeedBR * muSpeedBR);
muNewSpeedR = muSpeedBR * (muSpeedBR - 1.0);
muNewSpeedR = muNewSpeedR + attack;
muSpeedBR = muNewSpeedR / muSpeedBR;
}
}
// got coefficients, adjusted speeds for R
if (flip) {
inputSampleL *= pow(muCoefficientAL, 2);
inputSampleR *= pow(muCoefficientAR, 2);
} else {
inputSampleL *= pow(muCoefficientBL, 2);
inputSampleR *= pow(muCoefficientBR, 2);
}
inputSampleL *= muMakeupGain;
inputSampleR *= muMakeupGain;
flip = !flip;
// end compressor section
if (wet < 1.0) {
inputSampleL = (drySampleL * (1.0 - wet)) + (inputSampleL * wet);
inputSampleR = (drySampleR * (1.0 - wet)) + (inputSampleR * wet);
}
// begin 64 bit stereo floating point dither
// int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13;
fpdL ^= fpdL >> 17;
fpdL ^= fpdL << 5;
// inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
// frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13;
fpdR ^= fpdR >> 17;
fpdR ^= fpdR << 5;
// inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
// end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
private:
double samplerate;
uint32_t fpdL;
uint32_t fpdR;
// default stuff
double muVaryL;
double muAttackL;
double muNewSpeedL;
double muSpeedAL;
double muSpeedBL;
double muCoefficientAL;
double muCoefficientBL;
double muVaryR;
double muAttackR;
double muNewSpeedR;
double muSpeedAR;
double muSpeedBR;
double muCoefficientAR;
double muCoefficientBR;
bool flip;
double lastSampleL;
double intermediateL[16];
bool wasPosClipL;
bool wasNegClipL;
double lastSampleR;
double intermediateR[16];
bool wasPosClipR;
bool wasNegClipR; // Stereo ClipOnly2
float A;
float B;
float C;
float D;
float E; // parameters. Always 0-1, and we scale/alter them elsewhere.
double clamp(double& value)
{
if (value > 1) {
value = 1;
} else if (value < 0) {
value = 0;
}
return value;
}
};
} // namespace trnr