Files
tlib/synth/tx_envelope.h

239 lines
6.2 KiB
C++

#pragma once
#include <array>
namespace trnr {
enum env_state {
idle = 0,
attack1,
attack2,
hold,
decay1,
decay2,
sustain,
release1,
release2
};
class tx_envelope {
public:
env_state state = idle;
float attack1_rate = 0;
float attack1_level = 0;
float attack2_rate = 0;
float hold_rate = 0;
float decay1_rate = 0;
float decay1_level = 0;
float decay2_rate = 0;
float sustain_level = 0;
float release1_rate = 0;
float release1_level = 0;
float release2_rate = 0;
bool skip_sustain = false;
tx_envelope(bool _retrigger = false)
: retrigger {_retrigger}
{
}
float process_sample(bool gate, bool trigger) { return process_sample<float>(gate, trigger, 0, 0); }
template <typename t_sample>
float process_sample(bool gate, bool trigger, t_sample _attack_mod, t_sample _decay_mod)
{
size_t attack_mid_x1 = ms_to_samples(attack1_rate + (float)_attack_mod);
size_t attack_mid_x2 = ms_to_samples(attack2_rate + (float)_attack_mod);
size_t hold_samp = ms_to_samples(hold_rate);
size_t decay_mid_x1 = ms_to_samples(decay1_rate + (float)_decay_mod);
size_t decay_mid_x2 = ms_to_samples(decay2_rate + (float)_decay_mod);
size_t release_mid_x1 = ms_to_samples(release1_rate + (float)_decay_mod);
size_t release_mid_x2 = ms_to_samples(release2_rate + (float)_decay_mod);
// if note on is triggered, transition to attack phase
if (trigger) {
if (retrigger) start_level = 0.f;
else start_level = level;
phase = 0;
state = attack1;
}
// attack 1st half
if (state == attack1) {
// while in attack phase
if (phase < attack_mid_x1) {
level = lerp(0, start_level, (float)attack_mid_x1, attack1_level, (float)phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > attack_mid_x1) { phase = attack_mid_x1; }
// if attack phase is done, transition to decay phase
if (phase == attack_mid_x1) {
state = attack2;
phase = 0;
}
}
// attack 2nd half
if (state == attack2) {
// while in attack phase
if (phase < attack_mid_x2) {
level = lerp(0, attack1_level, (float)attack_mid_x2, 1, (float)phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > attack_mid_x2) { phase = attack_mid_x2; }
// if attack phase is done, transition to decay phase
if (phase == attack_mid_x2) {
state = hold;
phase = 0;
}
}
// hold
if (state == hold) {
if (phase < hold_samp) {
level = 1.0;
phase += 1;
}
if (phase > hold_samp) { phase = hold_samp; }
if (phase == hold_samp) {
state = decay1;
phase = 0;
}
}
// decay 1st half
if (state == decay1) {
// while in decay phase
if (phase < decay_mid_x1) {
level = lerp(0, 1, (float)decay_mid_x1, decay1_level, (float)phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > decay_mid_x1) { phase = decay_mid_x1; }
// if decay phase is done, transition to sustain phase
if (phase == decay_mid_x1) {
state = decay2;
phase = 0;
}
}
// decay 2nd half
if (state == decay2) {
// while in decay phase
if (phase < decay_mid_x2) {
level = lerp(0, decay1_level, (float)decay_mid_x2, sustain_level, (float)phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > decay_mid_x2) { phase = decay_mid_x2; }
// if decay phase is done, transition to sustain phase
if (phase == decay_mid_x2) {
state = sustain;
phase = 0;
level = sustain_level;
}
}
// while sustain phase: if note off is triggered, transition to release phase
if (state == sustain && (!gate || skip_sustain)) {
state = release1;
level = sustain_level;
}
// release 1st half
if (state == release1) {
// while in release phase
if (phase < release_mid_x1) {
level = lerp(0, sustain_level, (float)release_mid_x1, release1_level, (float)phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > release_mid_x1) { phase = release_mid_x1; }
// transition to 2nd release half
if (phase == release_mid_x1) {
phase = 0;
state = release2;
}
}
// release 2nd half
if (state == release2) {
// while in release phase
if (phase < release_mid_x2) {
level = lerp(0, release1_level, (float)release_mid_x2, 0, (float)phase);
phase += 1;
}
// reset phase if parameter was changed
if (phase > release_mid_x2) { phase = release_mid_x2; }
// reset
if (phase == release_mid_x2) {
phase = 0;
state = idle;
level = 0;
}
}
return smooth(level);
}
bool is_busy() { return state != 0; }
void set_samplerate(double sampleRate) { this->samplerate = sampleRate; }
// converts the x/y coordinates of the envelope points as a list for graphical representation.
std::array<float, 18> calc_coordinates(float _max_attack, float _max_decay, float _max_release)
{
auto scale = [](float _value, float _max) { return powf(_value / _max, 0.25) * _max; };
float a_x = 0;
float a_y = 0;
float b_x = scale(attack1_rate, _max_attack / 2);
float b_y = attack1_level;
float c_x = b_x + scale(attack2_rate, _max_attack / 2);
float c_y = 1;
float d_x = c_x + hold_rate;
float d_y = 1;
float e_x = d_x + scale(decay1_rate, _max_decay / 2);
float e_y = decay1_level;
float f_x = e_x + scale(decay2_rate, _max_decay / 2);
float f_y = sustain_level;
float g_x = _max_attack + _max_decay;
float g_y = sustain_level;
float h_x = g_x + scale(release1_rate, _max_decay / 2);
float h_y = release1_level;
float i_x = h_x + scale(release2_rate, _max_decay / 2);
float i_y = 0;
float total = _max_attack + _max_decay + _max_release;
return {a_x, a_y, b_x / total, b_y, c_x / total, c_y, d_x / total, d_y, e_x / total, e_y,
f_x / total, f_y, g_x / total, g_y, h_x / total, h_y, i_x / total, i_y};
}
private:
double samplerate = 44100.;
size_t phase = 0;
float level = 0.f;
float start_level = 0.f;
float h1 = 0.f;
float h2 = 0.f;
float h3 = 0.f;
bool retrigger;
float lerp(float x1, float y1, float x2, float y2, float x) { return y1 + (((x - x1) * (y2 - y1)) / (x2 - x1)); }
float smooth(float sample)
{
h3 = h2;
h2 = h1;
h1 = sample;
return (h1 + h2 + h3) / 3.f;
}
size_t ms_to_samples(float ms) { return static_cast<size_t>(ms * samplerate / 1000.f); }
};
} // namespace trnr