Files
tlib/clip/aw_tube2.h
Christopher Herb eaf72afdab updated namespaces
2023-07-08 05:51:31 +02:00

193 lines
7.6 KiB
C++

#pragma once
#include <cstdlib>
#include <stdint.h>
namespace trnr {
// modeled tube preamp based on tube2 by Chris Johnson
class aw_tube2 {
public:
aw_tube2() {
samplerate = 44100;
A = 0.5;
B = 0.5;
previousSampleA = 0.0;
previousSampleB = 0.0;
previousSampleC = 0.0;
previousSampleD = 0.0;
previousSampleE = 0.0;
previousSampleF = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void set_input(double value) {
A = clamp(value);
}
void set_tube(double value) {
B = clamp(value);
}
void set_samplerate(double _samplerate) {
samplerate = _samplerate;
}
void process_block(double **inputs, double **outputs, long sampleframes) {
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= samplerate;
double inputPad = A;
double iterations = 1.0-B;
int powerfactor = (9.0*iterations)+1;
double asymPad = (double)powerfactor;
double gainscaling = 1.0/(double)(powerfactor+1);
double outputscaling = 1.0 + (1.0/(double)(powerfactor));
while (--sampleframes >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
if (inputPad < 1.0) {
inputSampleL *= inputPad;
inputSampleR *= inputPad;
}
if (overallscale > 1.9) {
double stored = inputSampleL;
inputSampleL += previousSampleA; previousSampleA = stored; inputSampleL *= 0.5;
stored = inputSampleR;
inputSampleR += previousSampleB; previousSampleB = stored; inputSampleR *= 0.5;
} //for high sample rates on this plugin we are going to do a simple average
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
//flatten bottom, point top of sine waveshaper L
inputSampleL /= asymPad;
double sharpen = -inputSampleL;
if (sharpen > 0.0) sharpen = 1.0+sqrt(sharpen);
else sharpen = 1.0-sqrt(-sharpen);
inputSampleL -= inputSampleL*fabs(inputSampleL)*sharpen*0.25;
//this will take input from exactly -1.0 to 1.0 max
inputSampleL *= asymPad;
//flatten bottom, point top of sine waveshaper R
inputSampleR /= asymPad;
sharpen = -inputSampleR;
if (sharpen > 0.0) sharpen = 1.0+sqrt(sharpen);
else sharpen = 1.0-sqrt(-sharpen);
inputSampleR -= inputSampleR*fabs(inputSampleR)*sharpen*0.25;
//this will take input from exactly -1.0 to 1.0 max
inputSampleR *= asymPad;
//end first asym section: later boosting can mitigate the extreme
//softclipping of one side of the wave
//and we are asym clipping more when Tube is cranked, to compensate
//original Tube algorithm: powerfactor widens the more linear region of the wave
double factor = inputSampleL; //Left channel
for (int x = 0; x < powerfactor; x++) factor *= inputSampleL;
if ((powerfactor % 2 == 1) && (inputSampleL != 0.0)) factor = (factor/inputSampleL)*fabs(inputSampleL);
factor *= gainscaling;
inputSampleL -= factor;
inputSampleL *= outputscaling;
factor = inputSampleR; //Right channel
for (int x = 0; x < powerfactor; x++) factor *= inputSampleR;
if ((powerfactor % 2 == 1) && (inputSampleR != 0.0)) factor = (factor/inputSampleR)*fabs(inputSampleR);
factor *= gainscaling;
inputSampleR -= factor;
inputSampleR *= outputscaling;
if (overallscale > 1.9) {
double stored = inputSampleL;
inputSampleL += previousSampleC; previousSampleC = stored; inputSampleL *= 0.5;
stored = inputSampleR;
inputSampleR += previousSampleD; previousSampleD = stored; inputSampleR *= 0.5;
} //for high sample rates on this plugin we are going to do a simple average
//end original Tube. Now we have a boosted fat sound peaking at 0dB exactly
//hysteresis and spiky fuzz L
double slew = previousSampleE - inputSampleL;
if (overallscale > 1.9) {
double stored = inputSampleL;
inputSampleL += previousSampleE; previousSampleE = stored; inputSampleL *= 0.5;
} else previousSampleE = inputSampleL; //for this, need previousSampleC always
if (slew > 0.0) slew = 1.0+(sqrt(slew)*0.5);
else slew = 1.0-(sqrt(-slew)*0.5);
inputSampleL -= inputSampleL*fabs(inputSampleL)*slew*gainscaling;
//reusing gainscaling that's part of another algorithm
if (inputSampleL > 0.52) inputSampleL = 0.52;
if (inputSampleL < -0.52) inputSampleL = -0.52;
inputSampleL *= 1.923076923076923;
//hysteresis and spiky fuzz R
slew = previousSampleF - inputSampleR;
if (overallscale > 1.9) {
double stored = inputSampleR;
inputSampleR += previousSampleF; previousSampleF = stored; inputSampleR *= 0.5;
} else previousSampleF = inputSampleR; //for this, need previousSampleC always
if (slew > 0.0) slew = 1.0+(sqrt(slew)*0.5);
else slew = 1.0-(sqrt(-slew)*0.5);
inputSampleR -= inputSampleR*fabs(inputSampleR)*slew*gainscaling;
//reusing gainscaling that's part of another algorithm
if (inputSampleR > 0.52) inputSampleR = 0.52;
if (inputSampleR < -0.52) inputSampleR = -0.52;
inputSampleR *= 1.923076923076923;
//end hysteresis and spiky fuzz section
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
private:
double samplerate;
double previousSampleA;
double previousSampleB;
double previousSampleC;
double previousSampleD;
double previousSampleE;
double previousSampleF;
uint32_t fpdL;
uint32_t fpdR;
//default stuff
float A;
float B;
double clamp(double& value) {
if (value > 1) {
value = 1;
} else if (value < 0) {
value = 0;
}
return value;
}
};
}