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tlib/util/demo_noise.h
2025-11-18 17:15:08 +01:00

67 lines
2.2 KiB
C++

/*
* demo_noise.h
* Copyright (c) 2025 Christopher Herb
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <math.h>
namespace trnr {
struct demo_noise {
double samplerate;
int counter = 0;
// initialize with sane defaults
int noise_len_sec = 3;
int pause_len_sec = 17;
float noise_gain = 0.1f;
};
inline void demo_noise_init(demo_noise& d, double samplerate)
{
d.samplerate = samplerate;
d.counter = 0;
}
// overwrites the input buffer with noise in the specified time frame
inline void demo_noise_process_block(demo_noise& d, float** samples, int blocksize)
{
int noise_len_samples = d.noise_len_sec * d.samplerate;
int pause_len_samples = d.pause_len_sec * d.samplerate;
int total_len_samples = noise_len_samples + pause_len_samples;
for (int s = 0; s < blocksize; s++) {
d.counter++;
if (d.counter > total_len_samples) { d.counter = 0; }
if (d.counter > pause_len_samples) {
float r1 = static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
float r2 = static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
float noise = static_cast<float>(sqrt(-2.0 * log(r1)) * cos(2.0 * M_PI * r2));
samples[0][s] = samples[1][s] = noise * d.noise_gain;
}
}
}
} // namespace trnr